BAe Sea Harrier - Technical data and discussion

Im sorry to hear you have failed, and fallen for the temptation.
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I never have any ge left, low tier premiums call to me, buy more of us so you have even more premiums youll never use. luckly i copt myself the swedish sherman which i am thoroughly enjoying playing, especially coming from the sespit that is 10.3 (i want to murder the russian 10.0/10.3 lineup and whoever made it).

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Bit of Shar

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what was it you were saying yesterday about the stock grind 😂

Your vids make me want to come back to AirRB, but I know I’m going to have a bad time.

Can you show us how its done with the 2 9L’s? That stock grind has robbed me of my sanity trying to use it in sim and was about as fun as repeatedly slamming my head into a brick wall.

And maybe i can pick up some tips for when i have to rinse and repeat for the F3 late when i unlock that.

It can’t be done, stock is almost 1:1 with flying the Sea Harrier FRS.1(e) spaded but at BR 12.3 which is nearly impossible. Personally I think 4x9L should be stock or ditch the 9L all together and just give 2x9M or 4x9M stock.

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Ahh damn. I have only just got the amraam (havent used it yet) and i owe it to other players having issues with their counter measures or i get lucky and and someone hasnt seen me. 2 9M’s would help for sure but i feel for anyone grinding it right now. Its not even the fox 3s that were giving me trouble either. If my missile got flared on merge id be dead.

I thought the tonka f3 was bad when i had that to go through but it atleast had speed to back up a sneaky play style. But this is the worst stock grind i have ever experienced.

What would the odds be of there being a loadout dependant BR system?

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Near zero I think, as you select your loadout in game and its flexible so you’d already be in a match and able to select for example 4xAMRAAM or 2x9L should you wish to suffer. The basic game mechanics in their current forms wouldn’t work for this kind of system.

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Fair enough. I would have suggested something along the lines of have to loadout equipped for the br to fly. If you then try to change to higher br weaponary once in a game that loadout is locked.

Do you happen to know the ideal thrust vectoring angles for a sustained and instantaneous turn?

Angles don’t matter nearly as much for instance turn. Just available speed. But for sustained 25%. Keep your speed above ~850kph otherwise you bleed energy too quickly in the first circle.

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Thank you :)

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No worries, good luck. It does get better with AMRAAM. Be a rat, don’t get involved in fights if you can help it.

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In a low speed launch the AMRAAM is pretty impressive.

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Yeah turns iut all you need to do, to make the harrier realy viable is using it as a helicopter https://youtu.be/3EJgVXa_cWU?si=5dEVQNy6o33I5wFb

Something I have gotten into the habit of doing is using the viff ability to quickly pull the plane up when flying low at speed with a lock and lobbing the missile up at a 45-70 degree angle when planes are 7-10km away, even if they are flying low I am finding it to be pretty effective at slapping them out of it, doubly funi if theres cover between you and the enemy plane so you can immediately break their ability to lock for a direct attack.

Do you always just run the 4xAMRAAMs?

It’s what I’ve be personally doing, they have good enough G for CQB stuff, and they’re much harder to defeat while still being aggressive at such a range

I have found an online page which suggests the existence of AP rockets for the rocket pods that accompany all sea harriers and some earlier planes such as the sea vixen.

http://waffen-der-welt.alices-world.de/flugzeugwaffen/rockets/gb_2in_rocket.html

If this is TRUE then there is the chance we have rockets for ground attack