BAe Harrier II (UK versions) - Technical data and discussion

TIALD too

And 9M

And a wrong paint job, given the T.10’s Fleet Air Arm T.12 camo from the 2010s.

Gunjob’s pic also reminded me that the Hawk 200 has a better representation of how the colours used for the RAF two-tone green scheme, looked to the naked eye with a bit of age and weathering.


Even ignoring the naff dark lighting for premiums in the hangar nowadays, the T.10 alt camo is rather dark in tone. But it took enough pedantry to get it to be semi-correct in the first place, from its initial all-green camo.

Gr.3 also shouldn’t have a white belly

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Why is it in manual control the harrier 2 can never just fly nice and straight

It’s like it’s unstable flicking up and down with the smallest of touches

Tornado will do ~19 btw, the F variants will anyway.

https://community.gaijin.net/issues/p/warthunder/i/8k5GsCX2NNZL

If anybody has anything to add to this do let me know

Ive only got these passages:

Sea Harrier over the Falklands by Sharkey Ward

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Harrier: How to be a fighter Pilot by Paul Tremelling

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Thank you I think these will be helpful.

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Just recalled this section from “Harrier: How to be a fighter pilot” as well, which should be relevant

Spoiler

Cheers

Has anything been done regarding the harrier’s black smoke visible from orbit? Was hopeful it would have been addressed by now.

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Nope.

2x accepted reports. Still nothing

All of the reports have been sidelined. Hopefully we might see something in the coming update.

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@BabySoEz I’ll take this to this thread as it would be more appropriate. I did the stock grind waaaaaaay back when it was first added, so this is largely going to be based upon how I handle somewhat similar aircraft (fairly weak ground attackers) at the same BR in the form of the Tornado GR4 and some educated guesses.

My first recommendation would be to do most of the stock grind in Air Sim, though that does require familiarity with Air Sim to achieve, but if youve got an interest in getting into Air Sim or have experience, go there. Focus on base bombing and you’ll be fine.

But in ARB, yeah you are going to have a slow and rather painful grind, I would focus on hitting AI ground targets wherever you can and baiting targets into turn fights, the 25mm ADENs are excellent and boarderline laser canons. 9Ls are 9Ls, use where you can but dont expect much at that BR obviously.

Mod order I would probably do is

Chaff > 540s > 1000s > Boosters > BOL > G-Suit > Aim-9L > Aim-9M.

Once you have 9Ms, you have teeth and the reason why you are at 12.3 and not 11.3. (Though quite frankly, I dont think either the GR4 or GR7 should have 9Ls stock anymore)

it will be a slow and long grind, but it can be quite a fun aircraft to mess around in, but has lost a lot of its past glory imo, especially after its nerfs

imma do in test flight sim mode to figuring how to do. I’m not even a propeller sim player :D

Ive barely touched prop tier ASB but do play top tier, they differ quite greatly. Make sure you set a keybind for SAS mode (near the top) and cycle to Damping, will make your life a lot easier

Hey now, this sounds like it gonna be miserable

Air Sim has a high learning curve

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Well, at least they’re accepting reports about obviously wrong issues.

Better situation than the other planes I like 😿

Only thing miserable about Sim is knowing how mothballed it is, provided you don’t think on it too hard your experience should be fine.