Honestly moving it down to 8.7 isn’t even gonna help it.
Its useless.
its slow, its armor is completely wrong and can’t even stop a 7.62. (despite the fact offical documents say its proof to 30mm APDS, just like the Bradley and warrior but…)
The gun is too slow firing, the turret traverse is junk, and something about this thing make’s it a enemy magnet, you can be behind 10 tree’s and 5 bushes and yet someone will see you. Even tanks without Thermals.
The Shells are junk, its missing its AA rounds, the accuracy is pitiful for no reason.
A single hit from anything nukes the turret ring so its impossible to do anything.
It’s weak for a reason because it’s called badger, like out of all the apex predators they could have name it they choose an animals that only capable of preying on rats and birds. Like another useless vehicle named Skink, a goddamn lizard of course it’s weak. Unlike Crocodile it has thiccc skin so that thing atleast hard to kill.
that may be true for the English badger, as we dont really have many larger creatures for them to hunt or fend off
the Badger AFV however, is named after the African Badger, you may know it as the Honey Badger. that little fella ihas a strong reputation for being a creature that punches well above its weight class and has one hell of a bite to it.
There is an earlier AFV also named after the Honey badger too, Ratel. makes sense to keep a name lineage for the same role, even if switching from Africaans to English
The problem with vehicles like this is that they simply dont fit the game, it will only be “good” if downtiered so much it can start to penetrate things from the front…
The problem is that WG balances every other Light Tank in the game AROUND what it can frontally pen, because they refuse to make maps big enough to give light tanks the ability to flank and fight where they are designed to be.
The Badger just so happens to be the one exception.
Lights/IFVs/APCs don’t really fit in the brawler battle arenas the current random battle maps are built for.
My suggestion thread gives everything a lot more space to actually have relevance, and better use than as annoyances.
Ironically enough they don’t have the same pull when the engagement distances are further than 2km. The expanded ranges really snub even their sabot belts while other IFVs still maintain decent effectiveness.
No argument here on that. Ruins a lot of the draw to ground vehicles. If I wanted to play the same three-lane map with different thematic designs while dealing with utterly toxic players, I’d play CS or LoL.
A major problem with this vehicle is that it has the same accuracy as other automatic cannons, whereas its rate of fire and the cannon’s design give it tremendous accuracy in reality. You should be able to hit other light vehicles on the first shot from about 2000 meters.
If the damn thing fires half as fast as a bushmaster but has the same spread, it probably could use an accuracy buff rather than a BR lowering. I don’t think it being 8.7 would change much anyways
It would be interesting if they gave it its true accuracy, so it could hit weak points on the first shot even at long distances, destroying cannons at 800 or 1000 meters with the first shot. The biggest problem with the accuracy advantage in autocannons is that the game itself doesn’t allow you to exploit that advantage, due to the pitiful size of the maps combined with the large amount of cover, and the fact that the large number of MTBs are generally protected frontally against autocannons. In these cases, it’s the rate of fire plus the game’s inherent randomness that determines whether the MTBs are damaged or destroyed, while cannons with a low rate of fire are negatively affected by randomness, since they function like regular weapons and don’t do enough damage. The basic premise of the game is: what’s the point of a sniper rifle on maps where combat is limited to shotgun range?
The Badger is not similar to the Scimitar and fox at all, its much slower, longer and taller, making it hard to maneuver around and hide and easy to hit. That couples with the awful gun is why it can never be a good light tank no matter how much you down tier it.
The funny thing is that the Budger shares with the Fox and Scimitar the fact that their cannons have a bolt-action design that sacrifices rate of fire for great long-range accuracy, which is something that is not reflected in the game.
That’s part of the problem, because when you find a tank, you shoot at its cannon, and due to the accuracy, several bullets miss, the enemy turns around and kills you, whereas with cannons with a high rate of fire you simply shoot and if several bullets miss, the next ones will hit and break the enemy cannon.