This is still ridiculous. It was shifted south a bit, so North team couldn’t cap from the other side of the train station building, but they still get cover from the train. They still get there faster than south vehicles. I’m in a nearly spaded scout tank, and I lose the race to B against a scout and 2 medium tanks that get defensive positions looking through the train. I can either approach via a choke in a trench or over top getting sniped by everything. The way the trenches and roads are designed, if you spawn on the right south spawn, you don’t have much of a choice other than to go C. If you spawn on the left south spawn, you can go to either, and maybe the race is ok to B, but if you spawn on the right and try to make a game call to swap, you are going through hills, over personnel trenches, and into a maze of tank trenches. It’s insane. And it’s weird that the crater explosions to the trenches are design routes to be able to exit the tanks in a functional manner. They should be inconveniences, but they’re the only method for getting out of the trenches in most cases.
The blimp does collapse to bombs and artillery now which is awesome.
I was hoping the train would function and pass through the map unless damaged. That would have been an amazing addition to create variability in the map. It would have to repair itself to keep going, so there wouldn’t be a meta for destroying it.