Do not bring up the argument of historical accuracy only when it suits you. The fact is that certain belt compositions are more effective in the current damage mechanic for countering a fighter, to the point that they can be more advantageous than what would have been historically preferred (It stands to reason that a particular selection of ammunition with specific chemical properties cannot be expected to make sense when the simulation significantly deviates from physical reality).
I don’t quite know where you get the info of belts not having abundant HE rounds in them
The following machine guns in their flexible variant lack specialized HE/IAI belts (Air Targets, Stealth), with only a single rounds example in the Default belt (along with useless rounds like Ball/T)
12.7mm Berenzin UB
12.7mm Breda-SAFAT
13mm MG 131; Just look at everything that’s available for Fighters:
Cool thing about Warthunder, historical accuracy doesn’t matter 100 percent of the time. It only applies to certain things. Hence why airframe model matters for defensive armament layout, but accuracy of that defensive armament can be changed for balancing reasons even though dispersion is known. There is a weird mix of historical accuracy andngameplay balancing. Sometimes historical accuracy MAKES sense as an argument, and sometimes it doesn’t. When I do make an argument because of historical accuracy, it is usually because a gameplay change DOESN’T make sense as an answer. In this situation, historical reasons make sense why all belts aren’t available to the same gun in a different airframe because it wouldn’t be difficult to move those belts over.
Again, I don’t know the difference between what fighters used vs what bombers used. The belts the fighters used for the same guns could have not been used for bombers of the same armament because of economy, doctrine, ect. I understand they aren’t the same in game, and I cannot tell you why that is.
In terms of the bomber belts shown, the 13mm doesn’t carry HE shells in any belt anyway and Incendiary and IAI are worse overall when compared to API, so you get better rounds in the bomber belt with a tracer than you can with a fighter.
The lack of IAI dedicated belts for bombers though seems like Gaijin having information to say they didn’t exist historically or it was a decision for gameplay purposes. I don’t know which, but it is also observed for some SPAA not having full HE (I, F, FI) belts.
b29 is fine where it is, just dont rush in first or you will get clapped.
I usually stay behind long enough for few minutes and avoid making contrails so the fighting between fighters start and i can go unnoticed, avoid going closer than ~15km to someone so the marker doesnt pop up on you. when youre in games with starter jets the meta isnt to climb so much in there as much as people just speed away at 2-3km altitude max, if it were to go down in BR then EVERYONE would be climbing at your level. you would be facing alot more of the top end props where meta is gaining altitude at game start and doing this would become impossible.
most of the time after this i can just fly in and drop all my bombs interrupted.
You will get clapped no matter what, even if you side climb.
The “meta” concerning killing the B-29 is always to climb, because they have no way to defend themselves and die in 1-2 passes. Putting them against slower targets at least (so they have more time to climb) while also not facing only 30mm cannons is better than doing nothing.
AH yes, how about being trolled by a mig 15 who keeps taking potshots at you till teammates start engaging him…(yes that happened luckily all he damaged was one elevator and I survived)
my counter to this argument would be : what is the point of balancing a bomber based on bombload when you are not even going to reach your target to use said bombload cause it is going to fight jets 20-30 years ahead of it
so what is the point of it ?
idk what gaijin is even doing with bombers the whole part of the game is half assed and unbalanced, tu 4 sitting at 8.0 is crazy when a bf 109 k4 could slice clean the damn thing’s wing with a short burst so you can just imagine what chance it has against some 9.0 sabre
The vehicle’s functionality IRL is based on the assumption that it will have other bombers around it to provide supporting fire (with the ratio of fighter formation size to bomber formation size being 4:18-4:27). The impact of the lack of formations is enough for bombers specifically to warrant some sort of compensation, imo.
Better said, why does bomb load need to so severely affect the BR (in Air-RB) if destroying bases no longer leads to victory and definitively doesn’t make you more competitive in PvP? It simply contributes to the potential for earning LP and RP. If we are defining the superiority of a plane solely based on how much a player earns for themselves, I hope that next time I use one of those 500% boosters, they’ll send me to a BR of 12.0 in my Zero.