Autoloaders being Manually Loaded

In game, when an autoloader on a T-Series tank like the T-90, T-80, T-72, or T-64 is hit and broken, it cannot reload, and therefore has to wait however long the reload is, in real life, if an autoloader on one of these tanks is broken, the gunner or commander can be manually cranked to reload, however it is extremely slow, however is can still be reloaded.
https://www.reddit.com/r/TankPorn/comments/161jv1w/if_the_autoloader_on_russian_t_tanks_broke_could

Why is this not in-game?

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How exactly could the crew operate the autoloader if it has been destroyed?

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Never once did I say “destroyed” I said broken, there is a crank that the crew can use to spin the autoloader / carrousel.

And how exactly would that work if the autoloader has been broken

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If you hit a part of the autoloader that breaks and makes the ring not able to spin (lets say you broke a gear or somerhing). How do you expect the commander/gunner to crank the thing if the rotation of the ring is blocked???

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This should be added, the developers even spoke on it quite a bit ago.

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This is War Thunder, many things are not realistic with gears and other parts not ingame, if that was the case then repairs on all vehicles would be more than 1 minute.

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If autoloader breaks or gets jammed, crew can rotate and elevate it manually, each shell rack on its own, and then use the rammer, manually, to put the round in the barrel. It increases the reload time from like 7 seconds to like 30 but is doable

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How can the crew rotate it if it is jammed
How can they elevate it if the arm has been destroyed

By your logic then if your turret ring gets taken out the crew can just manuqlly rotate the turret now???

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Yes but there is a difference between the autoloader not working (the power system goes out) and the autoloader bein broken (gets hit and jammed).

They should make a separate module for the power or just designate certain parts of the autoloader as the power system. If that gets hit you go to manual cranking until you repair. If the other part gets hit you cannot reload.

Can’t the gunner or commander just take extra shell that aren’t in the autoloader and loaded in to the gun without using the Autoloader at all? And I am very sure turning and autoloader is gonna take as much time as fixing one as I am very sure it heavy as hell.

that will take much more time than repairing MZ.(in game only tho)
with AZ im not even sure that you can do that

Never said anything about the elevation of the autoloader for the shell to enter the breach, what I said, was that the autoloader without power or it being broken can be manually cranked, and the shell can be picked up, and manually loaded into the breach.

In the T-90M I think yes, as there are extra shells located in a different section of the turret behind the crew, that is also protected by blowout panels,

This is what is needed in-game.

Okay. Reload is now 60 seconds (to be generous). Careful what “realism” you ask for.

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Which off cause should be what happened when you only hit the turret basked. The turret should just stop being powered but still able to be manually aimed.

Autoloaders can be black with only the bottom part damaged. Also the repair logic. Full destruction is not a part of wt.

you can repair while recharging