All the sudden, I’m dead because they snuck up behind me. How?

Im sorry if this is the wrong place for this posting. Im new to these forums. Any how, I love this game, but I think I’m just done. I have encountered several issues I can’t work around. One issue is how enemy tanks appear on the map until they get about 20m close to me. Then their tag disappears. All the sudden, I’m dead because they snuck up behind me. How??? I know your marker disappear if you shut your engine off. So how are they moving? Another thing that’s irritating, no enemies will be showing on the map until I get shot. Lastly, im able to be killed by tanks who are on an adjacent wall even though they haven’t shown any part of their tank. I can be fully hidden by a building and waiting for a tank to pull out from the other side. However the enemy tank kills me even though they haven’t cleared the corner of the building. I mean not even their tracks are showing. As stupid as it sounds, it seems there is always someone with a better tank. Most of the time I wack one or two and that is it. Once in a great while I’ll get four or more. Is there anyone else having these issues? I play on Xbox X.

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Have you leveled up you crew’s “Keen vision” abilities?
Screenshot 2025-04-15 171730

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Thank you for the help. I didn’t think vision was worth updating. I guess I’m wrong.

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Depending on wall and ammo, you CAN shoot through walls.

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Personally I don’t really much bother with the Vision and Awareness (then again, I’m usually playing Realistic and Sim in customs, so I am a bit more trained to deal with seeing tanks).

I would say to put three bars of Vision and Awareness on your crew, but mainly focus on Leadership (under Commander), Reload Speed, and Field Repair

Leadership gives you a slight boost for everything
Reload Speed means reload faster (unless you’re running an autoloader)
Field repair, well… why wouldn’t you want that maxed?

If I may ask, what country are you running?

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Odd, I do leadership pretty late, as it gives you a % boost and is very expensive. And 5% of nothing is nothing. While “expert” is an absolute boost that is most impressive when you have nothing, leadership is a relative boost that requires “something” to work on.

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I am playing on the America servers.

Next time you post a replay showing this happening someone may listen to you.

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I usually just drop Golden Eagles on Crew Points, so that’s why. Plus it’s a lot easier to max out the other things like Artillery after a few games.

I’m talking what nation you are playing: Germany? America? Russia? The ones everyone ignores?

FR is now my 4th nation that I am pushing 12.0 ground and with that, when I level my crews first stats I max -

Driver : Keen Vision, Driving
Gunner : Keen Vision, Targeting
Commander : Keen Vision, Leadership
Loader : Keen Vision, Reloading

I do also have a 146 crew on my US.

Now, with that crew stats I should not have a tank render and de-render (basically flashing in and out) at 600m with LOS or at 30m with LOS, never mind without LOS.

It is honestly time that the community managers, tech mods and game masters and forum mods take note of the changes that has been brought to keen vision, vehicle detection handling and the community response and submit the feedback.
I am a average player that plays for fun, I play for position on the scoreboard and not for kills 99% of the time. But when I get artificially nerfed in game I might as well go play BF2042.

EDIT : I have defended the game on many things - Keen Vision and how it stands now I can not.

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One thing many players miss about this (and i personally also think that this isn’t really clear by the in-game provided information) is that each vehicle has it’s own “Visibility” stat that change the distance they are detected at. For example the German Boxer MGS has 205% visibility, the Pansir-S1 has 250% , the T-90M has 75% , etc (most MBT’s seem to be around 85-90% with some outliers at ~75% and ~100%)

The following is speculation:
The numbers given in stat card are likely optimal conditions and are likely also effected by other things, such as amount of the tank behind cover, weather conditions (rain/fog/etc) and if you’re facing the sun or not.

But it would honestly be really good with an official wiki post on how it actually works as the best i can find is from the 1.51-1.53 update ten years ago talking about how it MIGHT work after the change…

Tech Mods and Game Masters and Forum Mods are on the same level as any other player in terms of influence on/insight into development and ability to contact DEV’s directly. If anything the Community Managers are the only ones that would be able to do that.

I personally wouldn’t mind the mechanic if it was just clearer explained and demonstrated, so that players know what to do to hide better as well as increase chances of detecting enemies. As it is now the mechanic seems to be misunderstood and/or not explicitly stated and explained enough on how it works. (or i have completely missed information readily available).

Its called “map knowledge”.

Map knowledge isn’t shooting through walls

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Map knowledge is knowing which walls you can shoot through and which you can’t.
Abandoned Factory is infamous for having inconsistency there for example.

Major difference between shooting through the collapsible walls in Abandoned Factory versus shooting through buildings in Sweden, mate. That’s my point. I can understand being shot through a cargo box in the Dutch map, but I am going to raise concerns when I’m being smacked by a round in Breslau right through a church.

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I started playing 2015 - lost the email to the account and with that the account. I started again in roughly 2018 with now about 5k hours in.
I have a keen eye for bugs and things out of place, things that interact like it shouldn’t and things that bug out. Right now - as it stands and the changes that has been brought to it is not it.

Skylining - a Leo on a rock with blue sky behind him should not vanish with LOS (Middle East - Echo / Delta 8 rocks to Delta 3 rocks)
Trail signature - A 2S38 should not “vanish” and re-render at 30m (Red Desert - A Cap)
A plane should not flicker in and out when you are 200m apart from each other (Wallonia - flying over B Cap) & YES, all the my air slots are lvl 75.

I read the stat card, I have been in game a long time. I know and understand sight-lines, approaches camouflage, skylines, etc.

This went off the rails, so quickly.

If you don’t turn your turret or camera you don’t see nothing in your side and behind you only where you are watching atm with your gunner so the Keen Vision is total BS they chance it some years ago with New Power update ppl can be 10 meters away and you will not see nothing only in replay kill cam

That part is stated clearly in the description of the skill though. You might not like it or agree with the mechanic but at least that part is written out explicitly.

That is not correct, you should have a absolute detection in all directions around your hull of 215m, if this is not the case in-game then that is likely a bug that needs to be reported.