Asymmetrical Battles Await You In the “Advance” Event!

Played once and it was abusive CAS

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Only took you 4~ years to bring it back

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Please make this mode permenent !!!

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for the blue force to win you need to push from the start, for now i played 4 games in Germany and won all of them because blue force kept sniping from the start, and then i got in one game with the blue force and we won because i rushed to the cap, Blue force need a buff or else the game ends in 5 minutes without even caping the A cap

just going to save everyone the time of playing the event, Just don’t.

The USSR team always wins.

The first mistake Gaijin made was to allow CAS for both sides, and because of that you have Yak-9Ks demolishing the entire teams.

Amazing game mode ! (RB)

no CAS spam,( only a single bomber), tank destroyers, and heavy tanks finally feel like they have a purpose. 10/10 even with Volokolamsk being the map for it.

THE ENEMY TEAM IS CAPTURING OBJECTIVE BUTTERS!

Rush at home.

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The 5.7 german td are incredebly busted at this mode, VFW, pz40/70, nashorn and the wafentragger

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which brings me to another point i want to make regarding the 5-death limit.

with CAS like the Yak-9K being somehow allowed, like i said earlier, entire teams will be demolished in the matter of minutes, making the entire limit pointless because of the fact that you can barely leave spawn before having five 45mm APHE shells shoved down your roof.

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Absolutely on the defending side. Turns out that tanks built to hold defensive positions are actually good when they dont have to CQC all the time.

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ANOTHER issue is also people with access to earlier event vehicles, the elephant in the room being the Porsche Tigers.

Since they both feature increased frontal armor and still packs the german long 88, dealing with them at range is a giant pain. Especially if they are covered in bushes, which most tryhards i’ve seen using this vehicle have done in the event.

Playing it and providing feed back is better than not engaging with the Dev’s attempts at increasing gameplay variety.

The game needs more game modes, and this is a great option, even if it needs tweaking. I’m glad it’s back.

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Got a game on volokomank we basically couldnt even leave the first spawn from a couple of vfw and 40/70

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they could start by getting rid of the Yak-9K’s 45mm APHE belt, or remove it from the mode entirely.

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Just played RU. We lost.

I bet its the attacker almost always wins.

They need brains, not a buff.

I played on the attackers’ side so far, and the defenders played like absolute blind bots. They could have closed down the flanks, but they chose not to. heck, I bounced twice on a KV-1 from 300ish meters and he failed to locate me.
And on our team i was the only one aggressively flanking and aiding the main push whenever it bogged down.

People just need to get used to it.

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Same just with the difference that i was the VFW lol.

I honestly cant attest to either of those. I played 5 games, all Germany, all Defense and all wins and 4 were not even remotely close.

I just had the best gaming experience from tanks. What potential this mode has for development!

Positives: The maps started to play out in a whole new way. We’re defending a point, they’re pushing, I get killed, I respawn and that area also comes into play—it’s being fired upon, the point gets captured, now I’m on the front line, I need to fall back. Really good battle dynamics.

Negatives: Players leave the battle way too quickly. They don’t want to put in the effort, fight to the end, or think about how to stay alive when coming out of spawn. They just want to drive to the point, play one respawn, and leave. When we played 6–7 respawns, dragged out the fight, and won—that was so good! It’s necessary to explain to players that they need to stay alive in battle, respawn, and not give up.

I’ll argue with some comments. CAS oppression isn’t the enemy’s achievement — it’s your mistake. When someone earns about 1800 RP, they should have the ability to push the battle forward for playing well. You can counter it.

Germany is indeed strong in armor and long-range shooting. This is something to keep an eye on.

Overall, it’s an excellent mode that needs to be developed! Many thanks. ♥

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you push through the forest to the left and aid the central push from there.

image
color me suprised why that was the case…