Asymmetrical Battles Await You In the “Advance” Event!

Or maybe you get 1000 spawn points, and anything 5.7 costs 550… there are very wasy ways to fix it!

Nah, a lot of people would scream about that, there must be a balance, anyway this is just a test for the game mode,its not bad, refreshing for the game but it feels like it has been made in a rush because all the polemics around the game and the community displeasure, i made a post of suggestion for the game mode to improve it, take a look :b

After playing a few matches, I think this is a good start, but big room for improvement.

Here is my suggestion for balancing players just spawning the best tanks over and over.

  1. Divide the matchmaker into its tiers, 1 through 8.
  2. The starting vehicles of each tier are considered a “reserve” vehicle, and cost 0 Spawn points to use. (for example, Rank 3 US would have the M24 / M4A1 76 / M6A1 etc)
  3. Spawning any tank that is NOT the reserve vehicles requires Spawn points. So to spawn a sherman jumbo at 5.7 would require 300sp for example.

This would mean players cannot simply spam the best vehicle for its BR spread, and have to work if they want to spawn the “better” tanks

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Or you are just an easy target.

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Good ideas, check my post and add them there so most people can see them :b

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uh… paying higher cost for better equipment is a very common way to balance things … everyhere except WT!

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I think this mode has great potential for PVPVE elements.

Imagine if attackers had to escort half tracks or infantry to the objective, and that was their win condition. While defenders had things like bunkers, where the attacker would have to hit a small weakspot with an HE shell to destroy the bunker and allow their infantry to advance. AT gun emplacements would make a great addition.

Id imagine it would play a bit like a MOBA with lanes that each team would have push back and forth, with infantry or halftracks serving as the minions.

I would also love to see a cold war version of this with M113s and BTR 70s. If there were more soft targets, it would give so much more variety in the viability of vehicles. Autocannons would be more than just rat tanks, as they would be great at destroying trucks and infantry.

Yep, because people using OP tanks like the ARL44 or the VFW would get the SP really easy, it is sad but that option wouldnt work in War Thunder because tanks are not balanced, there will be always a tank that will be better than the other even if both are at the same BR like t34-85 and t34-85 Gai, the Chinese version is better at the same br

What do you mean “get the SP”??

the system is that you have a fixed points total - not one that is generated by capping or other activities.

Say you have 1000 pts and your top tank costs 550 - well that means you can NEVER have 2 of them in the game.

Typical that WT players are myopic and can’t see anything different to the mechanisms already in the game!!

Hmm, interesting, not a bad idea i guess!!!

I dont like this. I dont like when half my team gets removed from a match early. I dont like when I get removed from a match early. I would much rather be able to play the whole thing out without worrying about having no SP

How is it different from running out of SP “early” in RB, or your 3 respawns in AB?

No-one forces you to bring the most expensive thing and then decide to not back it up with chaper replacements!

You have the option of bringing larger numbers of cheaper equipment rather than 1 monster item if you so wish - pays your price and takes your choice.

I argue that it shouldnt be like that in other modes. That is the primary reason every match ends in spawn camping, not bad map design. Because if one team does well at the start, they can literally prevent half the enemy team from respawning.

If i was in charge of war thunder, there would always be a reserve vehicle for every rank that could be spawned for 0 SP

Spawn camping isn’t usually early ending tho - it is usually apprpriate shortening of the game due 1 side being smashed.

You don’t have infininte resources in war - and you shouldn’t have them in wargames - spawning reserve vehicles for free (in RB) is just gifting SL/RP points to a spawn camping enemy

People just need to learn to fight them. I keep getting shot in the front plate. No wonder i go for 8 kills or something before being stopped.

Shoot the corners! Shoot the cupola!

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I am in love with this mode, I absolutely enjoyed it. Being able to defend or attack in waves is great. Finally, a mode that rewards taking a good position, being patient, or using the terrain to move around.

What’s missing is for it to be a bit longer; attackers need time to move up and take positions smartly.

Between this mode and Nuclear Thunder, I actually have faith in the future right now.

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I think its a problem that the event is under “simulator battles” It took 2 min. for a match, I believe largely because its difficult to find. For a second run at a “new” event why not place it atop of the game mode select menu: “Hey please look at this cool thing we are trying out again”- message would come through alot cleaner imo.

Its a lot of fun. Honestly a really cool game mode. Please keep it. :)

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Feedback after playing a dozen matches as Russia and Sweden 5.7 in Advance Realistic:

The maps:

  • Volokolamsk is hard when Germany is defending. The attacker spawn is in an open field. Tigers, Panthers, and Waffles (Waffenträger) have the range to spawn camp it. Pushing directly from spawn to the capture points is a death trap. Low range tanks like the T-34 are forced to take the long route around the south, which isn’t intuitive to the average player. I played this map 3 times and never saw the attacker team push further than the B point stage.

  • Port Novorossiysk is the most fair map. The defender’s 2nd spawn (across the river) is quite far from the points to defend. The attacking team is able to quickly capture points with little resistance until they reach the D point. The D point is close enough to the defender’s spawn that they can actually reach the point and defend. Played it 6 times, reached the E point stage twice.

  • Maginot Line, I played this twice and the German team overran the spawn both times. Must be a skill issue.

In all the 11 matches I played, Germany lost twice (on Port Novorossiysk), and won every other match. The choice of BR and maps favors German tanks. I hope we can see different BR brackets and maps.

Idea:

  • Increase the time it takes to capture the points. B and D shouldn’t be able to be captured in 10-20 seconds. This is little to no time to react. 5.7 tanks are slow.

  • Make the capture points area much larger, so defenders can be in the capture zone and prevent the attackers from capturing it. This would promote defensive play and make attacking the points more engaging.

Final thoughts:
I think this mode works well in Enlisted because there is a lot of fighting for the capture points, and since it’s easier to reinforce your team and the teams are larger, it’s like a tug-of-war. But in War Thunder the capture points feel secondary, there is no fighting over the capture points. It is more about killing the enemy team to prevent them from reaching the capture point. Because the spawns are so far, the tanks are so slow, and the teams are small. I hope the community can adapt to this game mode so we can play it as a “defend the objective” mode, and not team death-match with moving spawns.

I am looking forward to seeing more of this new game mode and what changes are made to it. Please next time make it 6.3 so I can use my T-35-85 STP and L-39ZA :)

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This is just a suggestion to improve the QOF of this game mode.

-Unlimited lifes for defenders.

-Slower capture speed of the points.

-Dont allow any kind of CAS to deffender team, just deffensive/recon planes for less SP to fight the Attackers CAS, this would be possible by just blocking the acces to weapons capable of eassily destroy tanks like the APHE on yak9 or any kind of bombs/rockets,this planes would be just able to mark the enemies on the map, destroy artillery/AAA with the machine guns wich would be difficult because u are in 1st person.

-Common lifes for everyone in the attacker team (like 250 lifes and if they capture a point they receive +50 reinforcements for the entire team).

-Make planes go 1st person to nerf CAS.

-Make Axis vs Allies/BRICS vs NATO (nations like Israel or Sweeden just for mid tier/ top tier unless they let u use the WWII tanks from sub nations).

-Increase SP needed for planes with APHE/Strong CAS.

-Cooldown for tanks (if u use the Tiger for example and u die, u have to select other 2 tanks until u can spawn the tiger again so we avoid things like VFW spam, Tiger P spam,ARL-44 spam) or (If u use a heavy then u have to use 2 other types of tanks to reuse a heavy tank, so if u die in your heavy then u have to use a Medium/Light/AAA/AT tank to use the heavy again)

-Dont allow players to press J unless they are in a situation like they are turned down,when the message “Ask teammates for help” appear give the option to press J to leave the tank if there are no team mates around to help u.

-More spawnpoints to avoid spawncamp.

-Deffensive bots for the the defenders team (like AT guns and maybe stationary Bot tanks acting as the defenders of the points) i mean, they are already in game and coded so they could put them and HE would be more usefull.

-Make it a 32vs32 game mode.

-Super Units when this game mode gets more BR’s (u get an exact amount of SP and that will allow one player use a super unit like an IS3 or a Maus, there cant be more than one super unit in the battle at the same moment).

-Reduce cooldown of artillery attack (to destroy campers or even to annoy them with a lot of arty so everyone is used to constantly move).

-Let the players create maps variations for the game mode and the most famous one could be added to the official game mode.

-Make an expanded version of the small maps to make them playable in this game mode, just like Berlin where u only need to conect the zones fixing the bridges.

If u guys like the ideas please leave a ♥️ so more people can see it, i took the ideas from games like Battlefield, Star Wars battlefront II and Halo Infinite Forge/Party mode.

If u have more suggestions, tell them to so we can all see them!!

good luck aiming that one pixel spot in a open map like poland where he is defending and waiting for to pop your head.