Assualt Mode Broken after Upgrade

After the latest upgrade, I lose 90% of Battles. Doesn’t matter if your using top tier, BR 8 or BR6.3. This mode is unplayable.

What?

Yes that’s exactly right, after the Hornet’s Sting update 90% of the battles (assault ground arcade) can’t be won with a regular team. The chance of winning the first battle for a booster is close to zero. I mainly play top tier, don’t know how it is in lower tiers. Chances of winning improve a bit playing in a good APC or SPAA, and then one of the few maps that can be done even in a tank is Fulda.

It would appear ticket bleed from losses are either higher or there are less tickets overall, average matches end up with 10% of tickets left by wave 5 no matter effectiveness of holding back the waves.
The ai spawns got fixed so no more spawning inside of each other (sadly) but some maps appear to have the waves converge onto the base much faster than before with random exception of the ardennes ai sometimes stopping just before crossing the base border (helpfully preventing ticket bleed)

Another tweak has made the ai far more likely to target you behind cover and be able to predict fire as you peak out of said cover when previously the ai would target you only out of cover with a delay allowing shoot and scoot.
Many of the useful cover spots are now harder to hold because they are able to target any part of you that sticks out or through gaps. It feels as if the ai has been turned onto Hardcore from Normal.

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