Artillery for All Ground Vehicles

  • Yes
  • No
0 voters

Many vehicles as you are all aware get access to artillery , its about time that all vehicles should have the same .
Light ,medium ,AAA all have access but heavies , tanks destroyers do not .
There lies the problem how is it fair for certain vehicles to have arty but not others ?.In real life all vehicles have access to CAS, Naval Gunfire , and arty so it should be in war thunder .
So many players get killed either repairing or getting a new crewman that shouldn’t be .
This poll is for you to to decide yes or no to all arty access .
Also access not just to HE shells but smoke shells for these tanks without chargers
Thankyou guys for looking

Yes and no, not all vehicles has access to radio module, which could be justified some majority of light and medium tanks has this ability, which isn’t the case of War Thunder that threats this subject as balancing measure I think, same way some tank destroyers have scouting ability and the majority not.

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Heavy tanks not having their own unique ability is a missed opportunity

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Only tanks with the correct radio equipment should be able to do this. And should be able to select what artillery it actually is, should be able to call in 203mm or 240mm arty for US stuff of that time, and 14/16 inch arty for maps next to ocean.

Adding the stationary big artillery and smaller spg’s as a destroyable objective, which once destroyed (by aircraft probably), leaves the team with slightly less accurate, smaller caliber arty (if stationary artillery is destroyed) and if both are destroyed, then it switches to mortars which can be carried by infantry or light vehicles, would be pretty cool

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I think different vehicles should get access to different arty.

Scouts would naturally have the greatest range of artillery as they are the best equipped to identify targets and provide correction of fire.

I also think artillery should be a modification similar to selecting different cannons on a plane.

Artillery should be selectable for callibre and shell type based on BR, vehicle class and technology level and based on tech tree.

Different artillery systems should have distinct characteristics, i.e: accuracy, rate of fire, shell/missile/rocket types available, number of guns in a battery. Barrage type, walking, static, concentrated, spread.

(Example being, guns with higher rates of fire will fire more shots per barage.)

(Shells types, smoke, airburst, mines, cluster, HE, Willy Pete, I don’t know many rocket artillery types but maybe fuel air bombs?)

Nation and Rank Specific, US and Germany at 3.7 wouldn’t have access to 25 pounder barrages for example. But Brittain might have access to 155mm.

Given that I’ve suggested this level of detail, maybe we let players have artilley controlled separately like a UAV drone, and the player needs to aim and fire their own shots based on grid/map reference. This introduces the option for skilled based arty play, a teams battery could be an offsite location similar disance to a helicopter airfield that spawns randomly at one of a set few locations. This allows arty to be strafed by planes or cannons to fire counter battery etc. I’m well aware that this is getting dangerously close to the shitty Wot artillery.

2 Likes

We’d have M1 Black Dragon 240 barrages though lol

1 Like