Why have all the tanks in the game become equally vulnerable? Previously, NATO tanks were less armored but more survivable due to their larger crew compartments and four crew members. Now, the developers, in an effort to balance the game, have made it so that any shell hit destroys the tank. Because Soviet tanks, due to the design of their autoloaders, would explode from the first hit, NATO tanks have been made the same way. Now, it doesn’t matter how many crew members you have or where the shell hits; the blast radius and trajectory of the shell fragments are so large that they kill everyone! Why did they introduce anti-fragmentation lining? It currently performs absolutely no functions.
1 Like
You should see T80 surviving 100 rounds from puma hitting its auto loader ammo …not even going red.
We all know why they did it but it is “SEKRIT”
Spall liners directly effect what you’re complaining about I don’t know why you think tanks are more vulnerable currently.
Leopards especially can rather easily tank several penetrating shots unless the hitting repeatedly on the left side knocking out 3 crew.
?
There was a bug that didn’t involve detonation of rounds. Ammo was supposed to ALWAYS detonate on being hit, any other situation is a bug.
So Gaijin fixed the bug because “sekrit”? I don’t get why you’re defending T-80 this way…