i hope that leak about bomber rework is true
That has to be false, 7.62mm might as well be thumbtacks poking your bomber, they are only usable at low tier…
Even at low tier it’s painful.
I engaged a Il-2 in my c 202 (sim).
It took me like 5 or so looping/yoyo passes to finally get its right engine to start burning and I got a decent aim when it comes to planes flying in a straight line.
Do tell what leak ?
I play AAB. All aircraft types have an air spawn point. No one takes off from an airfield. The only difference is the spawn altitude, but even at low BRs it is clearly not enough to get most bombers to a relatively safe altitude in a reasonable amount of time.
While you are side climbing in AAB, others will already dive to bases and ground, and you will get nothing. Except for hits from K/D rat, camping for bombers in skies, because it’s safest target.
Yes, kamikaze tactics have their risks, the bomber can be intercepted and shot down before you get to the base or a fat group of ground vehicles. But if you slip through, you can get much more RP and SL than a side climber who flew to destroyed bases and got zero.
I’ve tried different tactics on different bombers with different BRs, from reserves to 6.0, and played enough battles on bombers to express my opinion.
I noticed this a sometime ago when flying the IL-2. Several times I blew up my own bombs, dropping them on ground targets and firing at neighboring ones.
This is really a skill issue, now I don’t shoot near falling bombs, but switch to neighboring targets. Or I maneuver after dropping, so as not to hit my own bombs with shots.
my remark about bombs in the killfeed related to bombs hit by the enemy so my bomb run often resulted in no hit at all
I understand, I just added to your comment.
Of course, this game mechanic looks more realistic than if the bomb was an intangible object that could not be interacted with in any way while it was flying towards its target. But I also understand the frustration of trying to side climb, successfully drop, possibly evade fighter attacks, and end up with nothing.
fully agree that bomby maybe hit and maybe explode by a certain probability- my critics is that this happens now much too often (ai actively target bombs) - esp. in naval matches
I was going to try NAB and already took a couple of boats, but then the snail “improved” the aiming, and the latest patch also ruined shooting from behind islands. After reading the forum, I’d better not touch it until the situation changes. Some of my friends who used to actively play NAB either stopped or switched to NRB. And they don’t advise me to start.
In your world.
I never suggested that. I was making a point that it never is just 1 single 20mm or 30mm. And from my experience it takes alot of 50cal rounds and below before my tail gets critically damaged.
There is 1 aspect to the physics model that is entirely overblown and unrealistic and it’s for all aircraft including bombers. Form/parasite drag multipliers dependent on damage produced is far in excess to irl. Irl a bomber like a Lancaster or B-24 could lose 2-3 engines and aslong as you trim right even with bad damage to the fuselages you could still fly the airframe back to base with enough height and management of the engine.
Meanwhile ingame you get a yellow/red wing with 1 engine dead and suddely you have equivilant of parachutes attached to the wing at any speed.
For now the only issues seem to be drag coefficient multipliers being too high for most damage states and not enough segments for realistic damage shared across the body rather than the amount we see currently that seems to follow a similar number limitation to samage segments as a fighter does.
I don’t think any of these ranges should be a realistic engagement range for either bombers or fighters.
Flexible mounted guns are inherently more inaccurate than rigid mounted guns.
So fighters will generally out range bombers but bombers also take a lot more punishment,
which would make it difficult to deal lethal damage over range, considering accuracy and aiming errors.
Of course airplane damage is all over the place and makes no sense in the slightest.
Engaging bombers should either mean spending a lot of ammunition and time or risking being damaged and subsequently being an easy target for other fighters.
Man i hope that leak saying bombers are getting a rework is real
Ju288 uses speed to survive something like 99% of bombers cant at their respective BR.
The biggest travesty for bombers is the fact that the more bombs you bring the less rp/sl you get for bases and ground kills. So bringing more bombs than is needed to kill a single base is not ideal in almost all circumstances. Bringing enough bombs for 2 bases barely nets you more rp/sl than bringing enough for 1 with rhe massive downside of having to kill 2 bases, if you only kill 1 base with a 2 base loadout you get like half the rp you would only bringing enough bombs for 1.
Combine that with napalm buffs and the best bombers on the game arent even bombers but any fighter that can carry 1000kg of napalm.
And then you have the problem of 5 minute base respawns now and people STILL not understanding the above and bringing more than enough to kill a single base and going for multiple and its a shitshow.
I sometimes play bombers and always have 1 in my lineup. When the situation is good and not 12 Ki 44s or B7A2s 4-6 km in the air gives me a chance to bomb their bases. I have a replay which shows a PERFECT demonstartion for this. But your point is spot on, not only are gunners pretty useless unless your aim is perfect. The second you realize that a fighter is coming for you from even 3-5 km away even if you’re at 6km in the air, you cannot do shit. You cannot climb, dive, fightback, dodge AT ALL. Either someone should escort you(which is rarer than finding gold) or no one cares to kill you. Bombers must be buffed either by getting better AI gunners, making them tankier or somewhat reverting their state back to the old times. No many people realize bombers are key to ANY bombing objective and escorting is the best way to contribute
If bombers had more of an impact on the game, they would probably get more escorts.
Perhaps reverting the respawning large bases back to 3 with more health, letting the airfield be destroyed (Not ending the game, just disabling full repair/rearming). And the addition of mini bases so bombers can still bomb along with fighters and attackers. (At least for tiers 1-6)
Doubt. Most are interested first and foremost in getting kills and have actual combat engagement and bomber escort provides, essentially, same gameplay as regular bomber - sit and wait until you over target (someone actually comes at you) and then turn around and try to land to rearm/refuel (you’re free to go and get the scraps from furball)
Gaijin should rebuild the aircraft damage model system from the ground up. Rather then sectioning aircraft how about a grain model system where bullets fully interact with the aircraft and tears hole and stuff.
https://youtube.com/shorts/elJnefmHatw?si=tjUSFZ8mFLZviiyZ
Tail would have snapped off in wt 2 seconds in.