haven’t come close to winning on this map since they changed it. Usually done by 4th wave , sometimes the 5th one.
Ground Assault bellow 8.3 BR is just too much of a hassle for me to bother. with anything 9.0+ you can just point and click. and besides most of the team is either 12.0 or a helicopter with ATGMs.
i dont advise playing Assault on low/mid tiers, unless you want to get Parts and FPE. or unlock usable shells.
Modding stock tanks is the only reason I play assault
I haven’t played any of my 8.3+ in about a year or so. One of your reasons to play 8.3+ is one of my reasons to avoid it: helicopters.
In my opinion helicopters are the worst addition to PvE. My goal when playing Ground Assault is twofold: one, having the team win for the huge bonus to RP and SL, and two, have a score of 1500+ because that’s where massive dimishing returns kick in. The reward difference between a score of 1500 and one of 5000 is small.
Now, with helicopters on the map I have to scoot around like greased lightning to get a few kills, and that under heavy exposure risk because if I take too long, some chopper joker has wiped out the pack I’m going for. They will also grab every equipment pickup they can, preferably those close to the base because flying to one further out is too much effort, so that’s making it even worse.
This is the moment when usually somebody pops up with the standard garbage such as “get gud”, “jelly much”, “L2P”, “skill issue”, without bothering to understand that I do not want to play helicopters or aircraft in general. I have absolutely no interest in flying anything, to the point of having unbound the aircraft selection keys. In short, helicopters on the map tend to ruin gameplay for the tank drivers. To make matters worse, some of those pilots are outright delusional, telling themselves that they “carry the game”.
Give me the option to play 8.3+ without helicopters, and I might find a way to accept my Leopard 2s all being awful ammo cripples. With helicopters, there’s no fun to be had.
all of what you said is perfectly understandable and agreeable. my only biggest gripe with assault under 9.0 is that nobody plays SPAA, so most games tend to be unbearable to be part of because CAS AI keeps nuking everyone. when i was unlocking modules for low tier Japan i went out of my way to grab the Duster Asap because relying on team mates to kill the AI CAS is torture.
Oh, how well I know that particular pain. It’s why I leave after I got blown up by ignored bot aircraft for the second time, or if there are 5+ planes in the air, after the first. In Panthers I have been killed by as little as a single round from a Su-6 cannon at Kursk, sometimes two or three, myTiger 1 was exploded by cannon fire at Japan (still don’t know what was hit)…and the worst part is that I can’t hit bots on their first pass due to lack of barrel elevation.
Since I made a tiny mistake when making my Cat 6 preset, it doesn’t have AA. Tiger H and E, Panther D/A/G/F, all aced and maxed. So it’s either the team understands the correlation between being nuked by bot planes and respawning in front of a lot of bot tanks, or I’m out.
I’m also all far increasing the amount of points awarded for shooting down aircraft with an SPAA to 75 or 100, while decreasing those for shooting squishy light tanks (in Ground Assault only). It just sucks having somebody spawn an SPAA for score padding while they do nothing against the planes in the air.
Me side eyeing majority of zsu-57 players lol. The cas on ardennes can be exceptionally brutal, almost always have a spaa as backup in roster since the aforementioned and similar are usually trying to pop tanks instead…
That 6.7-8.0 bracket can be so unbearable that I will purposely put a 8.3+ vehicle and use it in the high tier where odds of winning are greater. Most top tier can still be dealt with or slowed using lower anyways. Now its not impossible to win, but the reliance on teammates knowing how to effectively slow down tanks if they cant outright drstroy them combined with lack of spaa coupled with ‘new’ folks in premiums they honestly have no business in yet, really depends on how much i can take lol.
As for the changes, I was not a fan initially… at least they are a bit more tolerable than say the Sinai ones have been… not much in my positions i utilize has adjusted for Ardennes, at the very least my odds of getting out of spawn are greater than the previous iteration.
The same rule applies to maneuver out of spawn as fast as possible for flanking positions (exception being Maginot Line and Japan) . I mostly head just slightly North with mbt types, there are a few hills you can stay in between, or if light/ifv types I either do same or go further North to where the town begins and get side shots on most, as well as if you semi watch minimap you can really tell if cas is heading towards you before they strike to try and take cover if possible.