I too am a former WoT player, in WoT the spotting mechanics are clear and can be mastered, in WT ground arcade the spotting mechanics dont exist, there is no logic behind it, you can see a tank in the map and there will be no reason why, this means you cant ever know if you are spotted or not, meaning you cant make logical decisions when flanking, often the enemy players will be waiting for you when they shouldnt be aware of your presence.
This level of idiotic design is further exacerbated when you realise a Light tank has the ability to mark a tank temporarily that he has no line of sight to… you can mark a tank on other side of a map that you have no line of sight to… you can do this repeatedly and be rewarded for it… you can park your tank in the spawn and do it… WTF, and you are doing it because vehicles that you have no line of sight towards at all are being highlighted for tou to select as a target, i assume because a teammate has direct line of sight to them, instead of simple being represented on the minimap…
It is a huge disappointment that a game that makes fun of WoT has an arcade game mode 10x worse than WoT, and despite the huge success of World of Tanks Gaijin doesnt realise all it has to do is properly refine it, into something that makes sense, is logical and is based on well defined rules, instead of bullshit randomness.
I gave up on World of Tanks because they dont respect tanks at all, vehicles there are just a name, their internals are meaningless, but the game mechanics are sound for the most part, especially the way camouflage and spotting works, i only play tanks in War Thunder during events because its not enjoyable, and Ground Realistic Battles are a niche thats not for me.
As for planes in Ground Arcade, its another idiotic cheap enterntainment mechanic, players should not be using magical spawning planes over and over again, the planes in arcade should be similar to the way planes exist in naval arcade, they should have a cost for the players, not a use and crash in the ground like a retard…
Why cant i enjoy a proper tank game? WoT has become pure trash regarding overall vehicle balance, map design and vehicle tiering, its just p2w RNG trash designed to entertain low IQ mongoloids, where the vehicles are balanced not to be played around their max potential but balanced around the inability of the average player to play the game properly.
Then theres Armored Warfare, designed to copy the WORST World of Tanks had to offer and adding even worst twists, turning it into a far worse looking even more p2w fantasy tank bullshit game with idiotic game mechanics.
These 2 games have balance issues becuase the balance team does the balancing based on the overall performance of a vehicle in the server, taking into account what a complete moron does with the vehicle, how is it that a BOT playing a vehicle has a say in its balance? WTF they should be doing the balancing based on the feedback of a player that is capable of using the vehicle to its max potential, same thing happens in War Thunder, even worse in some cases, lets not forget the case of the underpowered plane that was further nerfed after a group of pro players used it and improve its server overall performance, that tells you all you need to know regarding whats wrong with vehicle balance.
Then theres War Thunder Ground Arcade, i could talk about its mechanics but they dont exist, i could also talk about Object 279… and the overall vehicle proper BR… or improper…
I play mostly naval arcade and the balance its very sad, Russian and American ships dominate, and some maps are very boring, while some other maps heavily favor 1 team.