Arcade mode should revert to the lighting mechanism!

Currently, in Arcade mode, even when tanks from both sides are blocked by a telephone pole at close range or on opposite sides of a corner (where you can see the enemy in the binoculars or their model is already within visual range), they still might not get spotted. I’m a newbie—I play Arcade mode just to see where they are and fight them. If I have to search for each other, why wouldn’t I just play the higher-reward Simulator mode?

At long range, I have to stare at the enemy for about ten seconds before they get spotted… Gaijin? What are you doing? My crew is max level?! My teammates’ vision isn’t shared with me. I go after an enemy tank attacking my teammate based on the map, but when I get there, I can’t find them because there’s a bus stop between us, and they aren’t spotted??? I know you might explain it with the “blocked, no spotting” rule, but can a bus stop completely block a tank? I clearly saw the front hull of their tank!

Why are you ruining Arcade mode? I’ve fought in Arcade for 12*24 hours, from BR 1.0 to 12.7, and now you’re destroying it?

if you can clearly see them, then you can shoot them, they dont need to be marked to be shot

But this violates the rule of Arcade mode. Everything within visual range should be spotted. Casual players don’t want to visually search for every tiny model.

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He would be playing GRB then.

if you can clearly see it, its probably not that small

Of course it’s not small, but it isn’t lit up! What I need is a return to the previous version’s normal display of enemy IDs and distances, not being blind like this now 😌.

i dont think anything has changed

Right now, Arcade mode feels more like Realistic Battles—except it just extends the time enemies stay visible on the map after being spotted in Realistic, and adds ID/distance markers at close range. The key thing is, you have to stare at enemies to spot them. In the past, you could spot them as soon as you saw them, without this obvious delay before they get lit up.

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so not realistic battles, because people only appear on the map for like 1 second where they were last seen when they get shot sometimes, or when theyre scouted in realistic

when did arcade get changed?

The spotting mechanism has clearly changed around the beginning of this year. I can’t accurately describe the mechanics of Ground Realistic Battles because, out of my 2000+ hours of gameplay, I’ve spent less than 10 hours in that mode. But the current spotting system in Arcade makes me feel like I might as well go play Realistic Battles for a fairer spotting experience…

well there is not spotting system

as far as i can tell from changelogs nothing has changed recently, did you start playing a new nation?

As far as i know nothing with spotting has changed lately (other than the absolute detection from engine sounds at close ranges).

Have you leveled up your “keen vision” crew skill on all your crew members (the average is what counts as a total)?

Spotting depends on several factors. Your crews “keen vision” level, the distance to the enemy, the enemy vehicles “Visibility” percentage, if they are moving or not, if they are in the direction of your hull/turret direction or not, if you’re using binoculars or not, etc. Then there is the radio operators “radio communication” crew skill as well that spots enemies that are spotted by your teammates depending on distance as well.

As far as i have seen, it’s always been horrible in AB. I’ve had several instances where I drive out in front of a guy at 200m and he doesn’t light up on the map. At the same time, he found me immediately, and put an oversized shell in my tiny turret. The mechanics behind automatic sighting seemed really wonky, so that coupled with other problems made me force myself to learn RB. I now play RB exclusively.