Arcade mode should revert to the lighting mechanism!

Currently, in Arcade mode, even when tanks from both sides are blocked by a telephone pole at close range or on opposite sides of a corner (where you can see the enemy in the binoculars or their model is already within visual range), they still might not get spotted. I’m a newbie—I play Arcade mode just to see where they are and fight them. If I have to search for each other, why wouldn’t I just play the higher-reward Simulator mode?

At long range, I have to stare at the enemy for about ten seconds before they get spotted… Gaijin? What are you doing? My crew is max level?! My teammates’ vision isn’t shared with me. I go after an enemy tank attacking my teammate based on the map, but when I get there, I can’t find them because there’s a bus stop between us, and they aren’t spotted??? I know you might explain it with the “blocked, no spotting” rule, but can a bus stop completely block a tank? I clearly saw the front hull of their tank!

Why are you ruining Arcade mode? I’ve fought in Arcade for 12*24 hours, from BR 1.0 to 12.7, and now you’re destroying it?

War Thunder has the dumbest game operation and planning team, but I can understand, because if the Russians knew how to operate, they wouldn’t have let the Soviet Union collapse…

if you can clearly see them, then you can shoot them, they dont need to be marked to be shot

But this violates the rule of Arcade mode. Everything within visual range should be spotted. Casual players don’t want to visually search for every tiny model.

He would be playing GRB then.

if you can clearly see it, its probably not that small

Of course it’s not small, but it isn’t lit up! What I need is a return to the previous version’s normal display of enemy IDs and distances, not being blind like this now 😌.

i dont think anything has changed

Right now, Arcade mode feels more like Realistic Battles—except it just extends the time enemies stay visible on the map after being spotted in Realistic, and adds ID/distance markers at close range. The key thing is, you have to stare at enemies to spot them. In the past, you could spot them as soon as you saw them, without this obvious delay before they get lit up.