I will like to congratulate Gaijin for keeping and adding more missile for Helicopters starting from 9.0 BR like AGM-114-K - B giving the ability from 9.0 BR tanks have fire and forget missiles from helicopters that are mostly 11 BR killing at respawn and key positions so the game will end faster.
Just incredible skill needed for doing it with 0 consideration of the gameplay at hand , not only that but give the ability 80% of the time respawn enemy Helicopters and Jets behind your own respawn so even if you fighting enemy’s front of your tank , you need to be Magician to survive missiles comming behing you.
How long again we need to wait for chance again countless post get disapeared closed and bury , atm the game as ARCADE is idiotic 3 respawns and twice die from, Helicopters , with some maps are open with no way to hide or tanks with no smoke on them
Dunno what Genius in Gaijin make this but seriusly we get this same BRs in Tanks that Realistic and 3 to 5 BR in Jets and Helicopters diffrence extermly idiotic BR chances based on God know what make Gaijin think the game is Balance
Taking 1 too 2 Caps is imposible to reverse the outcome that is obvius in first 2 min of the game 0 consideration for the game play .
One of the obvius reason ppl Quit the battle with 1 respawn is this , what the point of game if enemy push you like this.
Understend Gaijin need to make battles end faster but what the point all the game’s be 5 to 10% vs 100 tickets.
4 min to 8 min battle seriusly die 2 - 3 times from Helicopter with fire and forget missile making the game camp fest behind cover because every one is afraid to push W
Just Congrats to making the game more and more BS every year
I will not even start on BR chances and Spotting system and Maps in Arcade that should be adressed
Same with Planes, take for example this one point map.
They rush and cap the point, taking a bomber that ingress from F1, there is no way to stop it cause it is very close and immediately drops 4 bombs killing everyone in blue team at E4 and E5
yea as I said getting carpet bombed makes it very difficult to cap a point but even if you reverse and start capping it, a nice bomb would land on you.
Yes it did, there are many maps that planes tip the balance and that is OK, but they should not define the victory
I know. You get a plane for 40 seconds with only a couple of mid bombs or rockets. They are “very effective” at shutting down an entire 25-minute match.
Bro CAS in arcade its just a spaa kill farm, no way you believe they are op. Not only their spawn its predictable, but they appear in close range with a pretty high altitude, you can kill them fast with a SACLOS spaa, HE-VT slinger or strella type spaa.
You literally have the amount of enemies that are going to spawn CAS and a timer, no way they get you by surprise.
What you talking about SPAA kill farm me @ss from 9.0 BR you don’t have only Jets but Helicopters with AMG-114K fire and forget missiles that can spawn more that 4 km behind your respawn the time you start sending missiles they arleady send them all some of them even if they are shooted still can do it because of idiotic Modules not count as death
Jets are more easy to deal with because of Bomb nerf but still some can even respawn again behind you at close and send you rain of bombs before you are realizing what happent you death.
It’s seriusly BS Maps too 80% of the Maps are Open some big some small not to mention in new maps like Falklands you can destoy buildings and respawn don’t provide you with cover too
Strela is 11 BR dude and SACLOS in arcade in s… because of how many spawn enemy get moste time and you need to sitt in radar mode
Smoke not every one have smoke and i don’t think SPAA get them so no
CAS in arcade is seriusly BS and Should be Fixed did you even notice the Tickets in bothe teams 90% of the time they are one team win the other like 10% to 20% very much mean get r… hard it’s not fun.
Being killed is always frustrating, yes, the game’s entire premise is one of the few times where killing many people has been to an extent rationalized by society (holy take I did for no reason). Anyways, you will always kill someone at some point in your War Thunder experience, and you will always be killed, definition of a dog eats dog world. I mainly play Ground Arcade Battles, they are predictable, give you some leeway, and for me, more fun, and I am exactly at the BRs you are talking about. My personal take is that helis can stay the same, just one SPAA is enough to take them out, and that sometimes you die, sometimes you don’t, if you don’t like it, go play BlockBlast
It’s not about being killed constantly from Air is about game play it’s stupid arleady giving Bomber and Antitank load in helicopter with 12 to 16 missile and all of them are fire and forget
Abuse of the stupid mechanic make the game literaly idiotic , having kill 2 - 3 people give you ability to kill another 12 - 18 people yes it’s happening often and make the game literaly 3 to 4 min
Another think spawn for Planes , Jet , Helicopters is idiotic many many Threads was writen but seems all of them was bury throu time because Gaijin seems don’t care
Its because you get uptiered, and it doesnt always happen, anyways because you were uptiered surely theres someone in ur team with 10.0 spaa, or just use a HE-VT slinger.
(downtiered to 8.7)
And the bomb timer will give you nothing except if your enemy its clueless or tracked.
I can see the CAS spawn inmediatly, there is no delay to that. Also hellfires take time to guide.
Even if these 2 were a real problem, you can always spawn free a fighter/heli with guns to counter them, you do not even need kills to dop so, but just 1 spotting will do.
the fire and forget missiles need time to track?? hmmm, not really, fix your key binds
So I am trying to get the point and I have the options to either get bombed or get a plane and killed by the enemy next to me, hmmmmm
But let say you have, I ll even give you 2 of them, do you belive that in the picture above the Stirling didn’t unload all his bombs and carpet bomb this nice linear map with all the emenies in a single line before spaa or the 2 fighter could do anything about it?
Bombs in Ground AB have a timer of 10 secs after drop. If you were closer to the ground, the bomb will take some seconds to explode, if you were too high, the bomb will explode on impact but the accuracy will be extremely low.
AGM-114 Hellfire its laser guided =/= AGM-179 JAGM which it is IR guided.
Even so, ther eits no FnF munitions at 9.0 wtf.
There was no interceptor so I guess he had it easy, but as I said, bomb delay fuze + dumb dropping low weight bombs its no where op.
In my history of playing arcade, which is over 2500 battles, I have never seen that happen. Also there aren’t true FnF missile carriers at 9.0, just laser locked missiles. As well as the fact that with the exception of the most incompetent teams, no one actually survives to fire more than 5 missiles. With you 12-16 count, can you give me a source, because I believe that is wrong. Anyways, at the BRs in which you can use missiles on helis, the SPAA should be more than enough to take down the CAS.
You don’t have to go near to the ground, use the bomb sight and there is a line of tanks oblivious you are coming from behind just sitting there waiting for your bombs.
It would not make any difference, you spawn, you bomb, you even have to time to J out.
I don’t have problem with CAS, I just object to situations as in the examples I gave above.
Saw the replay the Hunter didnt chase you and the other guy had a massive skill issue, you were going in a predectable path and yet he didnt shoot, and when he does at < 0.74 km he smh missed all the shots.
But I think I get your point. Maybe they should further the air spawns for planes. (if you do the same with helis it would be more of a buff than a nerf).