Aral map out of map rotation?

I’ve gotten Aral a couple times in the past couple days, but that was the first time I’d seen it in probably months. Unlike others, I don’t hate this map, I kinda like it even.

Talking WW2,

Flat, brown terrain means you can loiter at 2km altitude and engage in almost invulnerable dive bombing tactics (~0.8km effective range for gun CAS vs 2km means you’ll only get hit if you’re fat or flying straight). ~2km altitude dive bombing is how you are supposed to do CAS according to the Spitfire pocket manual:

WW2 British Air Ministry approved way to do CAS



Luftwaffe precision bombing technique (1.5km only)

https://www.youtube.com/watch?v=1b_GODMg65w

On Tunisia SB EC, I have a very easy time doing CAS in the manual-approved way even against tanks because the desert terrain makes my targets pop out.

I struggle to do the same on Bulge or Winter Stalingrad because all the trees force me to fly at 1km or even lower to distinguish tanks against the trees.

Aral Sea has a minimum BR of 6.7 in Ground RB (this thread is RB tagged). It isn’t played on most WW2 BRs.

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I always hated Sweden map, but I ended up going to Sweden IRL after it was added and man, just in my short time there I encountered a dozen places that would’ve made good war thunder maps! And they did Stockholm dirty. It’s a really cool city.

There are a ton of historical fortresses and places in Sweden and Finland that are literally perfect War Thunder maps. It’s an ignored goldmine.

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1: I never said directly inside a forest. I think we can all agree that it’s a pretty rudimentary concept that you wouldn’t be able to accurately engage enemy aircraft in dense tree cover. However, as someone that’s played Helis and UAVs with ATGMs, significantly easier to destroy enemy SPAA in open cover, opposed to a map where they could shelter behind a tree line, or behind a hill (Take Ardennes, for example).
2: The notion that SPAA and CAS are both more powerful than they are in the average map makes little sense, seeing as how they vary inversely. If you have a map where SPAA are more powerful, than, by default, CAS will be less powerful. The same is true vice versa. Think of it as volume and pressure in Boyle’s law–the greater one is, the lesser the other.
3. There’s a difference between having too much cover, as the effectiveness of your gun can be limited in its depression (like in Rhine) and being butt-naked in the sands of Kazakhstan as you are in Aral Sea.

This is not so. The skill ceiling is raised for both, which avoids any contradiction.

Mate, being exposed to everything on a flat map makes your job harder. You’re not more powerful just because you have less obstacles in your way.

Only from Top Tier??? at every BR please!!!

I actually like aral sea…not sure what the issue is…a bit open, but that is actually good to me…

Enough cover and variety…personally not a fan of center area because it actually becomes too “constricted”…

IF interested you can check on replays what maps appear and when…ATM Aral is Realistic only…
https://warthunder.com/en/tournament/replay

BTW…no longer play RB…but should be even better there…no target markers…


This was a 9.3 game, I haven’t seen this map in so long I forgot it even existed, well, until today.

The sand village:
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The middle town:

The dried out sea:
Aerial_Photography_on_the_Western_Front,_1916._HU100394

To put it in more normal terms, to me every match on Aral sea feels like im fighting the map more than the enemy team.

Rock camping maps instead. lol