This map should have stay gone lol now I can’t block sweden anymore
Sweden is not my can of beans as well as most city maps when it comes to top tier (low tier they are fine). I like maps like Vietnam lots of multipath options and red desert huge map with lots of areas to maneuver and not be spotted.
So it’s bad taste to not enjoy getting CAS’d into oblivion? I’m also not sure what you mean, seeing as SPAA are less powerful (in engaging enemy aircraft) given the lack of cover/trees. It’s the flatness of the map that warrants either an overhaul on the topography, or a BR cap.
CAS is not overpowered except at top tier; neither is it in this map. Flat terrain makes SPAA massively more powerful as well as CAS, because enemy aircraft and helicopters are unable to hide behind terrain to do pop-up attacks. Visibility is something which benefits both.
I’ve seldom seen a competent SPAA player hide directly inside a forest, because you would never be able to see or hit anything in those conditions. Instead, skilled SPAA players hide behind cover that obscures limited angles of vision (the ones that would otherwise be the most dangerous) and leaves most other angles open for detection of enemy aircraft.
Missiles SPAA often have high minimum effective engagement ranges. If you were, for example, in the Advance to the Rhine map, you would have all the cover you could want, but would never be able to hit competent enemy CAS using that cover as well. The presence of excessive cover and concealment makes both CAS and SPAA less powerful. Playing the Tor-M1 and HQ17, I found both to be almost unusable on that map, but excellent on open maps such as Aral Sea. This applies even to IR SAM SPAA.
Aww man I miss seeing enemies straight outa spawn :(
Bro low to mid tier SPAA vs CAS are more imba compare to radar territory, when we have the computer to reduce human error it actually got better, you don’t find someone with 5-9 KDR on their ww2 junk SPAA because these things hardly survive every plane encounters, but you could easily find someone who is >3 on their radar SPAAs.
I’ve gotten Aral a couple times in the past couple days, but that was the first time I’d seen it in probably months. Unlike others, I don’t hate this map, I kinda like it even.
Talking WW2,
Flat, brown terrain means you can loiter at 2km altitude and engage in almost invulnerable dive bombing tactics (~0.8km effective range for gun CAS vs 2km means you’ll only get hit if you’re fat or flying straight). ~2km altitude dive bombing is how you are supposed to do CAS according to the Spitfire pocket manual:
Luftwaffe precision bombing technique (1.5km only)
On Tunisia SB EC, I have a very easy time doing CAS in the manual-approved way even against tanks because the desert terrain makes my targets pop out.
I struggle to do the same on Bulge or Winter Stalingrad because all the trees force me to fly at 1km or even lower to distinguish tanks against the trees.
Aral Sea has a minimum BR of 6.7 in Ground RB (this thread is RB tagged). It isn’t played on most WW2 BRs.
I always hated Sweden map, but I ended up going to Sweden IRL after it was added and man, just in my short time there I encountered a dozen places that would’ve made good war thunder maps! And they did Stockholm dirty. It’s a really cool city.
There are a ton of historical fortresses and places in Sweden and Finland that are literally perfect War Thunder maps. It’s an ignored goldmine.
1: I never said directly inside a forest. I think we can all agree that it’s a pretty rudimentary concept that you wouldn’t be able to accurately engage enemy aircraft in dense tree cover. However, as someone that’s played Helis and UAVs with ATGMs, significantly easier to destroy enemy SPAA in open cover, opposed to a map where they could shelter behind a tree line, or behind a hill (Take Ardennes, for example).
2: The notion that SPAA and CAS are both more powerful than they are in the average map makes little sense, seeing as how they vary inversely. If you have a map where SPAA are more powerful, than, by default, CAS will be less powerful. The same is true vice versa. Think of it as volume and pressure in Boyle’s law–the greater one is, the lesser the other.
3. There’s a difference between having too much cover, as the effectiveness of your gun can be limited in its depression (like in Rhine) and being butt-naked in the sands of Kazakhstan as you are in Aral Sea.
This is not so. The skill ceiling is raised for both, which avoids any contradiction.
Mate, being exposed to everything on a flat map makes your job harder. You’re not more powerful just because you have less obstacles in your way.
Only from Top Tier??? at every BR please!!!
I actually like aral sea…not sure what the issue is…a bit open, but that is actually good to me…
Enough cover and variety…personally not a fan of center area because it actually becomes too “constricted”…
IF interested you can check on replays what maps appear and when…ATM Aral is Realistic only…
https://warthunder.com/en/tournament/replay
BTW…no longer play RB…but should be even better there…no target markers…
This was a 9.3 game, I haven’t seen this map in so long I forgot it even existed, well, until today.
The sand village:
The middle town:
The dried out sea:
To put it in more normal terms, to me every match on Aral sea feels like im fighting the map more than the enemy team.
Rock camping maps instead. lol
lmao
Yes Aral is back in the map rotation, after months…