APDS shattering and APHE fuse failure

the Italian 20 mm I mentioned is a ground auto cannon.

Yeah and all ground APHE has a minimum of 9mm of fuze sensitivity, except the French 47mm APHE, which was so bad that they forgot about it :D

Then it’s 14mm for calibers above 57mm and 19mm for calibers at 100mm and more.

Fuze delay of 1.2m should be standard for ground APHE.

That is correct, I had forgotten the exact fuse distance for the generic APHE fuse. I remember the old Panther gun would shoot holes through cupolas regularly, with the shell detonating outside the vehicle.

Now that we’ve established how ground weapons do indeed use a generic APHE fuse, my argument for generic fuse failures stands even stronger.

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From 2014.

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From 2016.

As can be seen the fuse delay on both is identical to how it is now (1.2 meters). The fuse sentivity is lower in 2014 and higher in 2016, but this doesn’t really matter as cupolas are generally thicker than either value.

In other words there is no reason at all for the Panther’s cannon to go through cupolas before, and not go through now.

Again, as I pointed out previously, and it was ignored, most cupola shots have nothing to do with fuse settings, with the only exception I know of being with the M60 cupola. In fact, the Panther’s cannons is now more likely to go through a cupola, as it has more penetration.

im more interested of the fact that 84pounder guns have 7.7s reload ingame aced. is it possible for it to be get buffed reload speed? afterall APDS is ass on strv 81 and cent mk 3

Reload time is iirc done on a balancing basis, unless it’s an autoloader (in this case it’s not) and since no one has reliable stats, and Gaijin no doubt believes they’re doing fine BR wise, that’d probably be out of the question.

It’s not a particularly relevant point to the discussion at hand, just something I mentioned that you have fixated on.

The point was gaijin has set a precedent with APHE by giving them all a generic fuse setting when previously they did not have one. Therefore it’s not a huge leap to add generic fuse failures according to a specific set of parameters.

Extremely common in American ammo, M82, M62 and M61 all showed this, Americans even used M61 unfuzed you’ll find it in Sherman manuals. Detonating early was a serious problem.

Germans tended to make their fuzes less sensitive, so they seriously would not detonate at all around half the time if not more. Though this means they were not detonating early.

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Do you happen to know much about the soviet ones? The only stuff I can find is unsourced talking about how they were as bad as the us shells.

Just wait until that guy finds out about the mk14 torpedo, entire books written about that disaster of a weapon.

Honestly this whole topic should be about ammunition failures and fuze locations in general. My biggest gripe with the game currently is HEAT-FS in particular fusing from the fins or main body of the charge hitting an object when in reality it requires the tip of the shell to impact a solid object. (goes for some types of HE as well)

i rarely have apds shatter.

Depends what APDS you’re using. 2nd gen and 3rd gen has no issues basically probably because Russia uses 2nd gen only. 1st gen it’s constant

Wasn’t shattering the main issue with Soviet blunt head BR-XXXA rounds? In game they have extreme angle penetration because full caliber rounds cannot shatter.

It’s almost as if numerous tanks were specifically designed to shatter saboted shells, so this mechanic was actually important to add and not just a pain in the ass RNG mechanic!
Not to mention shells shatter far too infrequently compared to IRL, in my 5 years of WT I can count on 1 hand how many times my shell has shattered when it shouldn’t have 100% done so (it’s 4).

If were being pinekty there is one fuse failure modedled in game. The Italian low tier "HESH"(not actually HESH its all circular sourcing from some random blog) is an APHE round with a dodgy base fuse.

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image

It’s not APHE but rather HEAT.

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ah yes my bad Still its technically a fuse failure

Apds shattering can be prevented by aiming a bit better no? (Albeit inconsistent as hell). But It is a somewhat controllable variable unlike what ur suggesting which is basically RNGs. Ppls might like the niche details but for most of the casual playerbase it would be nightmare and also would nerf most country that is not Bri’ish to the grounds. Maybe a togglable options for sims only?

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Let me explain why Gaijin made subcaliber shells suck: Soviet tungsten shells are bad, because stingy soviets used very small amounts of magic metal, unlike other nations. Gaijin looks at how badly soviet APCR/APDS sucks balls and says: “If I can’t have it good, no one can” and slams the nerf hammer onto all subcaliber shells in the game.

… and they lived happily every after (not the players, the devs), The end.

Now go to back to siffering, peon.

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I would suggest Gaijin adjust APHE , APCR , solid AP damage output altogether.
Or fix APHE spall cone

Though it has been 7 years since…

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