This isn’t true. Different APHE rounds have different fuse sensitivities and fuse delays.
20 mm MG 151 APHE has 3 mm sensitivity and 0.3 mm delay.
Italian 20 mm Breda Mod.35 APHE (called AP-I) has 9 mm sensitivity and 1.2 meter delay.
Even rounds fired from the same cannon can have different sensitivies and delays. For example, Russian 76 mm BR-350A (MD-5 fuze) has 14 mm sensitivity and 1.2 meter delay, but BR-350B (MD-8 fuze) has 14 mm sensitivity and 0.9 meter delay.
And larger APHE rounds end up having 19 mm sensitivity.
APHE rounds not fusing on very thin armor is still very much a thing. For example, Russian 152 mm APHE going straight through the M18, in one side and out the other.
Additionally, most cupola shots have nothing to do with the APHE fuse. What actually happens is that most cupolas are weak enough to be penetrated, but then strong enough to stop the round when it tries to go out the other side, which means the APHE gets stopped and explodes inside.
This is why cupolas like the SU-85M do not work reliably. These cupolas fuse the APHE, but are too thin to stop most rounds from leaving out the other side, and not big enough for the fuse delay to trigger inside, so the APHE ends up exploding outside. And again, not all APHE fuses are the same, as I mentioned previously.
Air fuzes were not affected by the ground fuze changes.
All ground APHE were standardized in some update, with only a few not following the rules.
If they are different, then it’s not working as intended.
That is correct, I had forgotten the exact fuse distance for the generic APHE fuse. I remember the old Panther gun would shoot holes through cupolas regularly, with the shell detonating outside the vehicle.
Now that we’ve established how ground weapons do indeed use a generic APHE fuse, my argument for generic fuse failures stands even stronger.
As can be seen the fuse delay on both is identical to how it is now (1.2 meters). The fuse sentivity is lower in 2014 and higher in 2016, but this doesn’t really matter as cupolas are generally thicker than either value.
In other words there is no reason at all for the Panther’s cannon to go through cupolas before, and not go through now.
Again, as I pointed out previously, and it was ignored, most cupola shots have nothing to do with fuse settings, with the only exception I know of being with the M60 cupola. In fact, the Panther’s cannons is now more likely to go through a cupola, as it has more penetration.
im more interested of the fact that 84pounder guns have 7.7s reload ingame aced. is it possible for it to be get buffed reload speed? afterall APDS is ass on strv 81 and cent mk 3
Reload time is iirc done on a balancing basis, unless it’s an autoloader (in this case it’s not) and since no one has reliable stats, and Gaijin no doubt believes they’re doing fine BR wise, that’d probably be out of the question.
It’s not a particularly relevant point to the discussion at hand, just something I mentioned that you have fixated on.
The point was gaijin has set a precedent with APHE by giving them all a generic fuse setting when previously they did not have one. Therefore it’s not a huge leap to add generic fuse failures according to a specific set of parameters.
Extremely common in American ammo, M82, M62 and M61 all showed this, Americans even used M61 unfuzed you’ll find it in Sherman manuals. Detonating early was a serious problem.
Germans tended to make their fuzes less sensitive, so they seriously would not detonate at all around half the time if not more. Though this means they were not detonating early.
Honestly this whole topic should be about ammunition failures and fuze locations in general. My biggest gripe with the game currently is HEAT-FS in particular fusing from the fins or main body of the charge hitting an object when in reality it requires the tip of the shell to impact a solid object. (goes for some types of HE as well)
Wasn’t shattering the main issue with Soviet blunt head BR-XXXA rounds? In game they have extreme angle penetration because full caliber rounds cannot shatter.
It’s almost as if numerous tanks were specifically designed to shatter saboted shells, so this mechanic was actually important to add and not just a pain in the ass RNG mechanic!
Not to mention shells shatter far too infrequently compared to IRL, in my 5 years of WT I can count on 1 hand how many times my shell has shattered when it shouldn’t have 100% done so (it’s 4).
If were being pinekty there is one fuse failure modedled in game. The Italian low tier "HESH"(not actually HESH its all circular sourcing from some random blog) is an APHE round with a dodgy base fuse.
Apds shattering can be prevented by aiming a bit better no? (Albeit inconsistent as hell). But It is a somewhat controllable variable unlike what ur suggesting which is basically RNGs. Ppls might like the niche details but for most of the casual playerbase it would be nightmare and also would nerf most country that is not Bri’ish to the grounds. Maybe a togglable options for sims only?