Anyone Interested in Custom Campaigns?

Rant Mode On.

I’ve always been a bit disappointed with what Warthunder ended up being. There’s hundreds of vehicles more or less accurately modelled, with weapons systems that are more or less accurately modelled - and yet the gameplay hasn’t progressed beyond the capture the point mechanics.

I held out hope that World War Mode would be finally produce some sort of dynamic campaign that would make us actually care about the battles we engaged in, but sadly, for whatever reason, any hope of that seems to have been lost a long while ago.

I’ve recently returned with a new account (after my old one got hacked) and I’ve played nothing but simulator since returning, but even that gets old. If any developer is reading this, I really hope you’ll take this on board. There’s a large number of players who would like nothing more than a dynamic, persistent campaign that turned Warthunder into more of an RPG - where we could even name our crews or something. It makes sense from a player population perspective too, I know I’d be more inclined to log in every day if I felt like my actions in game were having some sort of impact on a bigger picture…

Anyway, Rant Mode Off.

Since I am still looking for that elusive realistic, dynamic campaign I thought I would ask if anyone would be interested in creating one through Custom Battles? Even if it just happens on a weekly basis for a few hours.

I have a vague idea of how it might work, and I’ll give an example with an Operation Sealion scenario;

Week One: La Manche, Sea and Air Battle. Dawn.
Week Two: La Manche, Sea and Air Battle. Midday
Week Three: La Manche, Sea and Air Battle. Dusk
Week Four: La Manche, Sea and Air Battle. Night

Supposing a German win, it would then go Latish Convoy.

Week One: Latish Convoy, Sea and Air Battle. Dawn.
Week Two: Latish Convoy, Sea and Air Battle. Midday
Week Three: Latish Convoy, Sea and Air Battle. Dusk
Week Four: Latish Convoy, Sea and Air Battle. Night

Supposing another German win, it would then go to Operation Britain. Then it would go to Ground Strike Britain (Lydd) and then Ground Strike Britain (Herne Bay). Unfortunately in this scenario there are no British maps with ground combat, but maybe a map like Flanders could simulate a last stand.

If the battles go the other way, and Britain wins at La Manche, we could go Denmark (we’ll say that the map is upside down and the island is Jersey for immersion reasons), then go through the Normandy maps as per an early D-Day scenario.

Few things to consider:

  1. If this got popular as a weekly event and received some attention from content creators etc, then I feel this might help convince the developers that a realistic dynamic campaign, based on real nations and (as much as possible) historic vehicles is worth pursuing. Some people aren’t into simulator mode and that’s fine, but there’s many, many players who are looking to scratch the itch of realistic scenarios that gives them something to think about, rather than just capturing a flag on a map repeatedly.

  2. It would foster a community within a community that enjoy more realistic scenarios and, from Gaijin’s perspective, potentially offer a good amount of exposure through sim content creators.

  3. If it became popular enough to fill a 64 players server, there’s nothing to stop two parallel servers running side by side. We could tally up the scores at the end of the four weeks (a simulated full day) to determine the winner.

  4. This is a good opportunity to showcase naval, which up until now has been very much neglected by players - and this campaign mode would enable everyone, whether they’re a ground, naval or air player, to experience something and contribute to a running campaign.

  5. A website/discord/blog could keep track of scores or even encourage people to come forward with their own stories or their own AARs from the fighting, even giving people the opportunity to roleplay a character/characters for the event.

4 Likes

sounds good, I’d like to see this happen as well

2 Likes

Depends if you are 50 or 15
I think that is the big issue.
I mean you are trying to make a game for both.
How would you make music for both for example?
Would you sell modern Rap and Auto tune to old people or 80s Rock to kids?

That is what divides in this game.So many people are actually 30 plus but the game seems to be aiming at millennial’s with no perceived cognitive abilities or patience.

I also expect a European culture in the Game but what do Japanese players want? my point is I have after 4 years ,given up on what the game should be or could be and just play it.
No harm in taking about it though.That is what the forum is for.

1 Like

I play random battles only to open and develop new vehicle.
For gameplay I design my own missions.
So, I totally support this idea.

2 Likes

I think they should update the Dynamic Campaigns. Make ones for ground vehicles, and for more modern jets.

3 Likes

I get the point about different people wanting different things. I should know, my ten year old daughter plays Arcade Battles from time to time and I very much doubt she’d have the patience for simulator matches, but that’s ultimately why there’s the three different game modes to start with.

Honestly, I don’t think it makes good business sense not to do something substantial with regards to MMORPG style gameplay. Even if they’re just irregular events that happen once or twice a week.

Currently, Warthunder has the underpinnings of what could be an amazing simulator game - there’s literally no other game out there with this many vehicles and with pretty good accurate detail. The problem is that it’s not being used properly. It’s like, why do we have tanks with accurately modelled volumetric shells, when the maps are shrunk again and again to the point where they’re engaging one another at half the distance of their main armament range? It makes no sense.

Gaijin could suffocate other sims out there, like IL2, DCS or GHPC, if they put more resources into using what they already have effectively.

1 Like

I think as you scan this forum you will find literally hundreds of posts agreeing with you.Many of them mine.
I have reasons why I play X Box and not PlayStation anymore .I also quite obviously expect the historical baseline of the vehicles to extend into the game which seems only logical and sensible.

Kids just want to go boom boom boom with pink tanks and anime pillows.
I also dig culture, I appreciate the difference.I love the mad Japanese outlook on things and I wouldn’t want them to change for me but not for a war game and this is why WarThunder GRB appealed to me early on and drew me in. Over the last four years its all gone PlayStation or mobile phone game madness.

I love moody European or Russian games like Stalker etc but this game is international and trying to be all things to all people and its going like Call of Duty ,used to be WW2 now its butch ,pink haired lesbians with tattoos and rocket launchers. Nothing wrong with that in a sci fi game like Cyberpunk but not a wargame like COD

This game so woke in its map making now its like its scared to acknowledge that war is violent so it sets its games in a holiday destinations rater than a war ravaged zone.

I think all games are losing their direction not just this one.
I too am baffled why they go to such great lengths to make realistic tanks or planes to put in fantasy battles.

1 Like

I’ve been saying for years that the solution to most of the issues with GRB is to make the maps much bigger to allow for spawn protection. I can’t even play GRB anymore. The maps are so ridiculously small now.

1 Like

Big maps in 1BR with tanks doing 5 mph and small maps in top tier with tanks doing 50 mph : ) .That’s War Thunder.