
Like genuinely, I dropped this thing in a area where there were probably 10 tanks within a 100m radius. I got 3 hits. No kills, no critical damage.
Just HITS.

Like genuinely, I dropped this thing in a area where there were probably 10 tanks within a 100m radius. I got 3 hits. No kills, no critical damage.
Just HITS.
They added couble mechanics that can effect large bombs high explosive equivelency, such as directional shock wave concentration that can get disrupted by sourounding enviornment.
Including The bomb is being dropped on the ground, some of the shock wave will be directed upwards, unlike some of the bombs that in real life have pre detonation above the ground to improve damage.
They also added other more mechanics that they dont show publicly fearing some unwanted comments.
Something tells me that doesn’t apply to the PE8…
They nerfed all large bomb damage, anything bigger than 500lb is affected really, and in the case of the really big bombs, they’re useless now.
That would explain how i’ve dropped 1000LB bombs on Panthers and not done anything other than break tracks.
For what reason was there to even DO THIS?
Id have nerfed small bombs first.
Russian 100kg, and Japanese 60kg bombs are basically nukes that can kill tanks from Meters away.
They nerfed bombs with the introduction of infantry mode.
There was 100% a way to nerf them For infantry, and not absolutely screw over bombs with 6000+KG of TNT equivalent of Explosive filler.
I mean you tell me with a straight face that 6000KG of TNT is gonna just gonna fail to damage tanks at all, when they are within 100m of the damn explosion.
why does it have to apply to vehicles?
garbage Spaghetti code thats gonna be the downfall of this game.
I recon the Reverse glitch thats currently being exploited to hell and back also ties into them Trying to force infantry into a game that doesn’t need it.
They fixed a bug a while back that had been making very large bombs much more powerful than they should be, might be that if you haven’t played in a while