Anyone else noticed how absolutely HORRID model quality has gotten lately?

I really don’t like these new clean looks.

Decals have wear and maps are war torn places (except for Poland and Kuban).
There’s no reason for these super clean looks, they stick out like a sore thumb, literally you can easily spot them from far away.

I want my crooked roadwheels, bent out mud guard, steppin points, handles and exhaust pipes, chipped rubber and paint, rust or even just mud around where crew stepped on.

Sure parade patterns will look clean, but no need to extend it to all vehicles.

WT maps don’t look like day 1 offensives, there are craters eveywhere, crashed planes, abandoned defensive positions, barbed wire and trenches.

Earlier props even have more wear on places where the pilot steps to enter the cockpit. Y’know planes? which stand around in airfields far away as to not eat an artillery shell to the face, where they should have all the time in the world to paint it pretty and stuff?

Decals have wear even, commander questioning if it should execute the base crew for making a drawing on the side of the 2-day old tank look like it jumped from a tank that spent 2 months on the front, since even such a sloppy job requires talent to make such an illusion.

And to those who say “mud builds up on your tank”, it only builds like 1 meter above the roadwheel, you could at least texture the boots of the crew because I don’t believe they spent 6 hours inside the tank even before the battle

Those details are personality, illusion of an ace on the making pushing it’s machine to the limit or some boys who are just lucky to survive on the coffin they are in for so much time.

These “brand new” tanks are inside an enviroment which obviously has spent more than a month seeing battle after battle.
Even the “50% condition” on the slider looks new, the 0% should look like “this tank will fall apart any second now”, if I pull it to 100% I would be left with the raw material for the tank and the cribs of the 5 crewmembers

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I think the first one i really NOTICED, was the T26E5.

that thing is genuinely hideous, and modeled completely wrong. the LFP is at the wrong angle, its too shiny, the proportions are all off.

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But gaijin will GLADLY SELL you a User Skin that fixes the shininess issue.
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I feel like this shininess issue could be easily fixed to be honest. Something is up with the new coloring for sure. For instance look at the 0% condition coloring of the muzzle brake on the T26E5 vs the older T-26E1-1 You can also see the color differences when looking at the exhaust tips and surrounding area between the two.


^E1-1


^Newer E5

I agree. Unless I am using a Sherman in 2026 I want it to look like it did when it was new not like it has been sitting undetected in a ditch in Germany since the end of the war. Although I can see the argument for the slider doing more. Or even let us add our own battle scars like they are a decoration. They could even add a battle scars tab much like the decorations tab.

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I would make the argument that being really obsessed with military hardware is the same as being really obsessed with anime. There is no reason to yuck anyone else’s yum.

I was obsessed with fighter jets since before I was 5.
I didn’t start to like anime until I was 16.

Be more upset with the use of AI on camo and models.

Pinups have been a thing in the military for about 100 years.

There are plenty of actual tanks, helicopters and more with anime girls on them IRL.

There are more serious reasons to be upset with the state of the game.

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The E5 is bigger, I have actually done the math, and the E5 is like 10-15% over scale to what it should be.

its longer, and wider, and taller, than a Standard Pershing, even accounting for the Wider tracks.

When all it was, was a Pershing with thicker armor. no other changes.

Battle scars should be included or an option because the game does simulate and physically show non penetrating hits to tanks while actually fighting. Maybe I want my tank to look like the battle I just survived.

Honestly this game has ALOT of model issues, the Super Pershing also is out of scale.

image
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These are at the same Zoom, Above is the Super Pershing, Bellow is the Standard.

The Standard Pershing has a larger turret, and a few other issues.

Did you read my full reply? I said the slider should do more and that they should let us add our own battle scars.

Just because I want mine to look new doesn’t mean we can’t have it both ways.

My reply was not meant to go against what you said, but to support it because the game already is coded and setup to model it while in battle.

Sorry. It’s been a long day and it’s hard to tell tone over text sometimes. lol.
I would honestly love a battle scars tab. We have decorations and decals, why not battle scars?
Give me a battle scars tab with a decent number of slots and a good variation of options. It would really be neat to see how people use them.

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My idea would be 10 battle scars, 15 with premium.

ideal battle scars should be clusters of bullet hits, large HE dents, armor fractures, cracks, and paint tears right?

another option would be to have a slider called “tank damage” that makes the tank more shredded by war the higher the % is. Have chipped paint, plastered in mud, eviserated mudguards, shattered lights, torn up tarps, busted optics, missing ladders, etc

Make em look like they’ve been to hell and back and kept on going. Tanks are giant burly metal beasts I don’t want them to look like they came straight out of an AI language model a 3D printer, in pristine condition like it’s used to record propoganda and movies or march down a road on a parade, that looks wrong on war torn maps.

I didn’t mean WT Live skins, I meant non-default skins, or camos as you call them. The T34 and Black Prince had “premium” camos (idk if they’re market place, unlockable, or GE), and the BTR and Hummel where in their default camo.

No. They don’t.

Do you even play the game?

They aren’t skins. They are EARNED. you earn them by PLAYING THE VEHICLE.

And they use the same exact scratch patterns as the base vehicle textures.

I think you’re getting stuck in semantics. Skin is a camo, camo is a skin. Theres no difference to me, I’m not implying they’re earned or not.

Heres a picture to illustrate what I am saying when I say default camo vs non-default camo:

image

Do you see where it says “Standard”? Thats default.
And do you see where it says “Bicolor Olive Drab camouflage”? Thats not default.

So back to what I previously was trying to say:

You pictured 2 vehicles using an unlockable camo, saying they looked better, while comparing them to 2 other vehicles that had the default camo.
I pointed this out and said “it isn’t a fair comparison”. Do you understand what I am saying? The tank with the unlockable camo will naturally look nicer than the tank with the default plain green camo.

Any questions or concerns about this?

PS: Did you know playing the game is a requirement to post in these forums? Kinda silly of you.

Regular unlockable camos use the default dirt mapping on them, making them no different than the default camo. They will share the same areas of deterioration and level of shine. Heavy’s original post uses regular unlockable camos on both, the T34 and Black Prince.

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I’m curious to know more about this btw, is there anywhere I could read up on it?

Tbh, while I agree that the merc concept doesn’t really seem like a thing anymore, to me most trailers just feel like showcases for the toys we use.

Probably the best clue that you’re right is the fact that we win historically flavoured medals, victory marks etc.

End of the day I think we’re just not supposed to take it too seriously.

That’s because some models are from years ago

Yeah a lot of things get stuck for years. For instance, the Hummel had been in the files about 10 years, before it was remade and released in this latest update.

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