Latency plays a big role indeed,but also the model of the aircraft carrier plays a significant role,it may also be a problem of model collisions?
It would also be nice for Gaijin to implement a fully functional Optical Landing System for the Forrestal at least, since it was built with an integrated OLS. This mechanic would greatly help manage your landing
Yeah it would, Buc is quite easy to land without that aid, as is the Sea-Vixen. But the phantoms are almost impossible. Even if it was just a HUD element and not something on the carrier itself
Yeah, you just have to be very very accurate on your rather steep glide scope and without anything to help guide you in (in cockpit) its just as much luck than skill. Especially with all the other issues that aflict carriers, especially when trying to land.
This is probably exactly why. I wish they would figure out how to properly implement carrier decks for this to be viable, and to even help the current bugs.
It’s probably well within their abilities. But like a lot of things, it would currently only benefit SIM, and thus, holds minimal value for most of the playerbase. It’s also why I reckon things like cockpits are always a low priority