Maybe not full control straight after lunch, but at this point SPIKES are 50/50 to hit ( and 80% to do 0 damage after hit)
Combined with light vehicles’ ability to use recon drones, this would make vehicles with them incredibly broken because they would be able to not only see the enemy without the risk of being seen, but also kill them without the risk of being killed.
Also, before spikes were added, Gaijin said that if spikes ever were added that they would only be FnF and not have manual control.
Do you ever use spikes in game? They need rework badly. I understand that manual control from lunch would be too broken, but after lock a target and then take control just to choose a impact point on already locked target wouldn’t be broken at all.
Won´t happen until russia gets something similar.
How’s that related to anything?
Spikes just need to have some anti-tank capability. Right now they’re not even top attack.
Spikes can’t kill tanks and even fail often to kill light vehicles. So fix them. A top attack missile should do top attacks. If it hits something it should do damage. Tandem heat means it shouldn’t be hardcountered by Kontakt-5, ingame Kontakt defeats spikes. Its just useless.
I don’t get this whole hysteria about Spikes being potentially “too powerful”.
You wouldn’t be defenseless against Spikes. Just pop smoke and you’re 100% safe.
The concern is that Spike platforms can kill targets without risking anything IF they give the Spike manual controls. They can just launch missiles from spawn and guide their missiles to targets without ever being spotted.
Yeah, on that I agree. Manual controls would be extremely unfair and not very fun.
Guidance, damage, and flight profile should be fixed. You should still need LOS to enemy for firing the missile though.
Remember when Gaijin broke UDES? https://www.youtube.com/watch?v=mkiks-lNCFc This will be same if SPIKEs get manual control, basically kills across entire map from spawn to spawn.
That’s a very lazy approach. There have been many proposals made that would make Spike competitive without necessarily manual controls.
I believe this video is of a SPIKE NLOS, the only variant with TV controls (hence its name, non-line-of-sight). The SPIKE MR, LR, and LR2 at least (and maybe every version, I’d have to double check) is designed to be fired without lock and guided as a simple wire-guided missile while retaining the ability to go FnF and lock a target, even after launch. But would still require LoS from the launch vehicle to acquire said target. That is how SPIKE guidance should be.