Antimech should just reward you with the amount you should've gotten if you won it as the person who activated it

Nothing more frustrating than someone sniping your reward in the last 20 seconds and there’s nothing you can do about it. Sure reward them.
It’s already bad enough you can bring a ship right down to its last bit of health an someone who does the last 1% gets the kill without them effectively stealing hundreds of thousands of SL.
But I just wasted that antimech, I wish I could punch that team mate through the screen!

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Naval Kills need to be determined through whoever did the most damage. A battleship that is nanoseconds away from death should have the kill granted to the person who brought it to that point and not the goober who killed the last crew member.

I guess it does bring issues depending on how damage is calculated, but nevertheless, either this or just give everyone who did substantial damage to the ship the kill

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Orders are a punch in the balls, anyway. They are practicly a nothing reward for the person who gets it, then said person is suppose to put in teh effort to activate it, with little chance to win it.
Those and wagers are just gaijin trying to squeeze even more playtime out of us, laughing at us on the way.
They are deliberatly mocking there own consumerbase.

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Frustrating to say the least, the one actually useful order.
War Thunder doesn’t encourage healthy relationships unfortunately.

At least orders can be completed. Some wagers are just impossible to get all the stages for. Or pretty much any at all. Just look at the mission maker wager. How is anyone supposed to get that?

1 Like

I occasionally had luck with 8.0 to 9.0 low pop matches, kills on AI ground units count towards it.

Yeah but you can never guarantee you will be the first to get to the target and it’s even harder to guarantee the last kill.