It’s not a primary source, but i’ve found this italian blog with some detailed specifications on the AGM-78 and the AGM-88, which might be useful without any other concrete sources.
AGM-78A/B/C: Gross weight 627kg, Aerodjet mk.27, 6804 kg.f of thrust in the 4 second boost phase, 907 kg.f of thrust for the 22 second sustainer phase (thus a total impulse 462 737 N.s ?), missile speed at burnout mach 1,8, range 56 km (perhaps sea level?)
AGM-78D: Gross weight 748 kg (other sites have quoted 615 kg though) Aerodjet Mk-69 Mod 0, total impulse 54432 kg (533 978 N.s or 120 000 lb.s), maximum range 112 km.
AGM-78A:Operating band NATO E/F (like shrike)
AGM-78B:Maxim broadband sensor, NATO E/F/G/I
AGM-78C:Bendix broadband sensor, NATO E/F/G/I
AGM-78D:General dynamics broadband sensor, 2 to 10 GHz (E to I)
This thread is probably the best for that, scroll to the first post
But TLDR version iirc.
Less range (though, still got more than enough) and a little slower, but has a loiter mode (That I doubt will be modeled) where ite deploys a parachute above the targets last known position if the radar is turned off and waits for a few minutes for the radar to turn back on again
its quite nice and fast. only downside is maybe the range.
would be better to give it to eft rather than other strike plane ( except tornado ). i am sure that would quite increase the range of it and become quite powerful and be the same level as the other. also double boster is op while the other have a sustainer one. also no way they gonna model the parachute mode, thats just unfair.
2 on extra pylons on the outer shoulder (where the extra Aim9s are on the F3)
That extra pylons is actually modeled already on the IDS in game, but disabled for obvious reasons,.only used for ALARM as far as I am aware. It is also what I’d be most excited for as it can mean 2x ALARM no matter the existing loadout
Since I’m not that much of a knower when it comes to sim, curious how that really effects things? Since yeah it can lock the ground up to ~120km out, but then what?
It’ll just be slowly gliding towards some bomb target ig.
Like yeah hypothetically you could get a good 100km out of most glide munitions in game rn, but how far is that really gonna get you in the grand scheme of things?
It’s not at the moment, the warheads are too small, but Grom 1 were removed because they were being spammed on the dev server cross map and destroying bases.
Cruise missile have been denied because of the same issue.
But the point is, If.KH38, KH59, etc etc can exist on current maps, then ARMs won’t suddenly change that