Anti-Personal Shells

With the recent infantry testing, I’m putting forward another discussion this time focused on anti-personnel shells for armored vehicles. We already have a few examples in-game, but with infantry mode, it really opens the door to expanding this often overlooked and underappreciated type of ammunition. Instead of relying purely on high-explosive or anti-armor rounds, anti-personnel shells could give tanks a more defined role in supporting infantry by dealing with exposed troops, clearing light cover, and controlling open areas. This could include things like fragmentation rounds, canister-style shots, or proximity-based effects that emphasize spread and suppression over raw damage. The key would be balancing effectiveness against infantry without making tanks overwhelming keeping these shells situational, skill-based, and tied to proper positioning and ammo choice. Curious to hear what kinds of anti-personnel options people would want to see and how they could be implemented without overpowering infantry gameplay.
If you have examples, data, experimental shells place them in the chat!
- YES ✅
- NO ❎
- Maybe 🤔
- I have something to say → in chat
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Power of Friendship VS big buckshot

