Anti-aircraft spawn close to the helipad, but at a farther distance

Suggestion: Rear-Positioned Long-Range Air Defense Spawns Near Helipads

Issue

Currently, long-range air defense systems (SAMs):

  • Spawn too close to the frontline
  • Do not perform their intended long-range, strategic role
  • Often behave like short-range AA instead

This reduces realism and limits tactical depth in Realistic Battles (RB) and Simulation Battles (SB).


Proposed Solution

Add dedicated spawn zones for long-range SAM systems, positioned:

  • Near helipads
  • Further away from the main ground combat area

These spawns would represent rear-area air defense positions, protecting:

  • Helipads
  • Forward airfields
  • Key team infrastructure

Intended Gameplay Role

Long-range SAM systems would:

  • Engage aircraft before they reach the battlefield
  • Create a realistic air denial zone
  • Force enemy pilots to:
    • Fly low
    • Use terrain masking
    • Plan ingress routes more carefully

This gives long-range air defenses a clear and realistic purpose.


New Air Objectives (RB & SB)

  • Enable SEAD / DEAD-style objectives:
    • Detect, suppress, and destroy enemy SAM sites
  • Creates meaningful tasks for:
    • Strike aircraft
    • Fighter-bombers
    • Attack and recon helicopters

Helicopters gain a defined role in reconnaissance and precision attacks against air defenses.


Balance & Benefits

  • Reduced spawn-killing due to rear positioning
  • SAMs remain counterable through coordinated air attacks
  • More strategic gameplay and team coordination
  • Increased realism without added complexity

Summary

Rear-positioned long-range air defense spawns near helipads would:

  • Improve realism
  • Expand air and helicopter gameplay
  • Add meaningful air objectives to RB and SB
  • Better reflect modern combined-arms warfare
1 Like

I could see this if it was an option between the main spawn or the helipad spawn. Not a forced helipad spawn. If it’s forced you’re literally saying top tier SAM vehicles should never be able to interact with the battle directly and should only ever be played AFK on a spot nowhere near the battle.