I thought it was always ten frags ngl. never got it for less
also dont think the SL economy is bad, its just the RP economy suffering from how much stuff there is
I thought it was always ten frags ngl. never got it for less
also dont think the SL economy is bad, its just the RP economy suffering from how much stuff there is
I’ve seen several people complaining they can’t buy all modifications, or their next vehicle, because they don’t have enough SL. Surely, that applies to all players below average skill - that’s a lot!
Do you think progression should be designed like this… in a video game ?
Now, just because the “SL economy isn’t bad” for many other players, it doesn’t mean it should be nerfed.
PS: I got killed as I was writing this oops
Nah dude SL gain in GRB is a joke
Especially for light tanks/IFV’s (they get lower SL multipliers than mediums/others)
A 10+2k (2 airkills) Begleit nuke game (didnt drop because we won too soon) got me <90k SL after repair and ammo-cost
(repair was like 95sl bcs I didnt take damage, ammo 10k SL, 96x SAP, 48x HE-VT, 6x ITOW)
Mind you that this was with premium account and 10% SL booster active.
Only 3 of the total kills were against lower-br vehicles.
Getting 6 kills for an additional 5k SL (15k w/ premium account) was rather easily and consistently possible even in blowouts.
Depending on the BR, there’s a good chance you won’t even see 10 enemies before the enemy team collapses entirely and leaves.
And then again, you also needed to get the most kills in your team, the 6k(now 10k) figure is just an additional requirement to get the award.
If it wasnt for 10 kill wagers (5k in RB), I would literally not be able to play Lights/IFV’s while also being able to buy new vehicles. Even worse when I get to spend nearly half of the SL gained in a match on a singular modification.
Actually happened to find screenshots of two examples;
A friend of mine has just started the game and he’s fine SL wise. It’s just RP takes too long to be acquired.
Not having enough SL genuinely seems like a extreme skill issue until top tier nowadays.
If you are playing without premium, you will run out of SL around 6.0. It doesn’t matter how good you are. In fact, the better you are, the faster you will run out because you will research modules and tanks faster than you can gain SL. The chip effect of purchasing modules for a bunch of new tanks ends up adding up pretty fast.
With premium you can get up to 8.0 and then the problem hits.
The ‘solution’ is to play more games with tanks you have aced, but that begins the grind for SL aspect.
I didnt until 10.3.
but i was both ginding ground and air at the same time so my SL economy was worse off propping up the early british jets grind.
Even when i was a really trash player (as seeable from my arcade stats) i still never struggled with SL once
It’s an impertinence.
I don’t like the shift to 10 kills for that task as it is nearly impossible, but as an average player I have around 23,000,000 SLs in the bank, and I play some garages up to 8.3.
Maybe I don’t spend as much as others because I often buy new vehicles on sales, and because I drop down in BR for some countries to complete battle-pass missions.
FYI - no premium here.
I’m talking as a new player researching tanks and buying them as soon as you unlock them. As i said, if you are playing aced tanks a lot you aren’t researching modules and so you are gaining a lot more SL.
Except they do play their game.
If you can’t get 3 frags in an air battle, or 10 frags in ground, then there are tools out there for you to learn to become a better player.
I get 10 frags in ground as often as I do 3 in air.
I start with 2.5 spawns for vehicles, and if I get 4 frags in my first life, that’s 2 more spawns on top of that.
You are also not required to get these awards, they are for exceptional matches, not every match or even common.
Edit:
Evidence that I do:
In-fact, according to this I have an easier time in ground than air.
As in ground I get 4.15 frags per 3 spawn match.
And 10/3 is 3.33 repeating.
4.15 is higher than the 3.33.
Except, you don’t, at least not very often!
StatShark is showing that for the last month in Ground RB, you hit:
And in Air RB:
Tough stats to get you anywhere close to the Heavy Metal Hero Award - oops !!!
Maybe is it a right time to go watch these videos you’re talking about ?
Cheers !
Thanks for proving that I do.
At least you admit you made a mistake by saying “Oops”
Not sure why you made an entire post just to agree with my statement.
I edited my original post to include the evidence that proves my point.
Just to chime in with my unsoliticed opinion, thats average. It is entirely possible to reach 10 kills in one game, then do nothing the other.
For a bonus for doing well, this is hardly an economy nerf.
Although it may be placebo, but it feels like gaijin is snake nerfing RP rewards in ground, the better i become as a player, the worse they seem to get
I have no aced crews.
When I first started playing I did run low on funds - and then I realized the auto-repair was on by default. Once I turned that off things got a lot better.
If you are a relatively new player getting low on funds the following might help (and ignore the items that are already adopted)…
I’m just an average player, but I’ve managed to accumulate a decent sum by progressing relatively slowly.
If you only read my post properly ! Let me extract the good bits for you:
“Except, you don’t, at least not very often!”
“Tough stats to get you anywhere close to the Heavy Metal Hero Award”
Your stats are not too bad, and of course, with variance and luck, you will get high kill games.
Now, I bet you are incapable of getting 4x Heavy Metal Hero within 10 games (4x is one of the requirements for a Special Task - and 10 games would be a “reasonable” amount of time to complete it).
So next time you come bragging, you better have those screenshots with timestamps at the ready !
Cheers
You are right !
Actually, his stats are just a bit above average (52% winrate).
With luck and variance, he can reach 10 kill games, but that will be rare - regardless of how he his own interpretations of statistics.
Now, also getting most kills at the same time, and get the Award - I bet he almost never gets it.
With my favorite / competitive line up, I have 70% winrate and a K/D around 2.5 – and I can’t get the Award within a reasonable amount of games that would allow “fast” Special Task completion and Battle Pass progression.
Anyway ! That is still a massive increase in difficulty to get the Award.
@WanouMars
I never bragged about anything.
My statement was “as much as” which is a relativistic statement, not an absolute one.
Specifically, it’s comparing air to ground, nothing more.
All it did was say “I perform at least as well in ground than I do in air.” which my stats show.
No where did I say I get them often, but I do get them on average once a week.
If I tryhard I can semi-consistently force them, especially 5.7, 6.0, 6.7, and 7.0.
But I play all BRs, and my only point was only to say that it’s now a similar difficulty to the air award IMO.
Thanks for clarifying! and anyways!
This Award is now way more difficult to get, effectively slowing down progression for Battle Pass and SL gain, and that’s the issue.
Another frustrating mission - Activist - win X number of battles with 85% activity.
Makes me want to punch the monitor…
Another battle we won … 84%. Come on!!!