Anemic RP rewards

edited values after dodo pointed out I misread My points still stands though…

15k rp for a 17 minutes match with 3 kills, 1 assist and a capture is a joke, I had a 500% booster on!

Was defending the whole match and yeah we got defeated in the end…89% activity, I get it, it’s not a lot of kills, can’t kill if I don’t see and this isnt talking about skill, especially since that last update that messed hard with british 20 pounder apds.

almost 80k sl (400% booster) but 15k rp is insulting considering the 500% booster, that game would’ve given me 1433RP if it wasnt for the booster.

Yes, I have premium time active, so without premium somebody wouldve get 3krp lol?

This is a freacking joke!

Defeat in the [Domination] Seversk-13 (winter) mission!

Destruction of ground vehicles 3 31570 SL 1828 RP
9:46 Conqueror Shot L1G Ikv 91 200 mission points 1960 + ¶980 + (Booster)7840 = 10780 SL 94 + ¶94 + (Booster)471 = 659 RP
14:21 Caernarvon Shot Mk.3 XM800T 200 mission points 1950 + ¶975 + (Booster)7800 = 10725 SL 91 + ¶91 + (Booster)456 = 638 RP
17:06 Centurion Mk 3 Shot Mk.3 M46 189 mission points 1830 + ¶915 + (Booster)7320 = 10065 SL 76 + ¶76 + (Booster)379 = 531 RP

Assistance in destroying the enemy 1 4829 SL 266 RP
12:20 Caernarvon Shot Mk.3 M47 118 mission points 878 + ¶439 + (Booster)3512 = 4829 SL 38 + ¶38 + (Booster)190 = 266 RP

Critical damage to the enemy 4 4231 SL 242 RP
9:17 Conqueror Shot L1G Ikv 91 60 mission points 196 + ¶98 + (Booster)784 = 1078 SL 9 + ¶9 + (Booster)47 = 65 RP
11:45 Caernarvon Shot Mk.3 M47 59 mission points 195 + ¶98 + (Booster)780 = 1073 SL 8 + ¶8 + (Booster)42 = 58 RP
14:21 Caernarvon Shot Mk.3 XM800T 60 mission points 195 + ¶98 + (Booster)780 = 1073 SL 9 + ¶9 + (Booster)46 = 64 RP
17:06 Centurion Mk 3 Shot Mk.3 M46 57 mission points 183 + ¶92 + (Booster)732 = 1007 SL 8 + ¶8 + (Booster)39 = 55 RP

Damage to the enemy 10 5319 SL 328 RP
5:59 Conqueror Default (7.62mm) XM800T 20 mission points 98 + ¶49 + (Booster)392 = 539 SL 5 + ¶5 + (Booster)25 = 35 RP
9:17 Conqueror Shot L1G Ikv 91 20 mission points 98 + ¶49 + (Booster)392 = 539 SL 5 + ¶5 + (Booster)25 = 35 RP
9:21 Conqueror Default (7.62mm) Ikv 91 20 mission points 98 + ¶49 + (Booster)392 = 539 SL 5 + ¶5 + (Booster)25 = 35 RP
9:26 Conqueror Default (7.62mm) Ikv 91 20 mission points 98 + ¶49 + (Booster)392 = 539 SL 5 + ¶5 + (Booster)25 = 35 RP
9:46 Conqueror Shot L1G Ikv 91 20 mission points 98 + ¶49 + (Booster)392 = 539 SL 5 + ¶5 + (Booster)25 = 35 RP
11:45 Caernarvon Shot Mk.3 M47 20 mission points 98 + ¶49 + (Booster)391 = 538 SL 4 + ¶4 + (Booster)21 = 29 RP
14:09 Caernarvon Shot Mk.3 XM800T 20 mission points 98 + ¶49 + (Booster)391 = 538 SL 5 + ¶5 + (Booster)24 = 34 RP
14:21 Caernarvon Shot Mk.3 XM800T 20 mission points 98 + ¶49 + (Booster)391 = 538 SL 5 + ¶5 + (Booster)24 = 34 RP
16:59 Centurion Mk 3 Shot Mk.3 M46 20 mission points 92 + ¶46 + (Booster)367 = 505 SL 4 + ¶4 + (Booster)20 = 28 RP
17:06 Centurion Mk 3 Shot Mk.3 M46 20 mission points 92 + ¶46 + (Booster)367 = 505 SL 4 + ¶4 + (Booster)20 = 28 RP

Capture of zones 1 11062 SL 784 RP
13:26 Caernarvon 39% 278 mission points 2011 + ¶1006 + (Booster)8045 = 11062 SL 112 + ¶112 + (Booster)560 = 784 RP

Awards 3 3575 SL
14:17 Adamant 300 + ¶150 + (Booster)1200 = 1650 SL
14:21 Tank Rescuer 50 + ¶25 + (Booster)200 = 275 SL
17:07 Eye for Eye 300 + ¶150 + (Booster)1200 = 1650 SL

Activity Time 17323 SL 1878 RP
Meteor F Mk 4 G.41F 0 SL 0 RP
Centurion Mk 3 287 + ¶287 + (Booster)1149 = 1723 SL 25 + ¶25 + (Booster)126 = 176 RP
Conqueror 1300 + ¶1300 + (Booster)5200 = 7800 SL 125 + ¶125 + (Booster)624 = 874 RP
Caernarvon 1300 + ¶1300 + (Booster)5200 = 7800 SL 118 + ¶118 + (Booster)592 = 828 RP

Time Played 16:54 9480 RP
Meteor F Mk 4 G.41F 0% 0:15 0 RP
Centurion Mk 3 79% 3:07 249 + ¶249 + (Booster)1245 = 1743 RP
Conqueror 69% 9:09 680 + ¶680 + (Booster)3401 = 4761 RP
Caernarvon 93% 4:23 425 + ¶425 + (Booster)2126 = 2976 RP

Reward for participating in the mission 14871 SL

Skill Bonus 318 RP
Meteor F Mk 4 G.41F I 0 RP
Centurion Mk 3 I 55 RP
Conqueror I 140 RP
Caernarvon I 123 RP

Earned: 92780 SL, 15124 CRP
Activity: 89%
Damaged Vehicles: Centurion Mk 3, Conqueror, Caernarvon
Automatic repair of all vehicles: -14253 SL
Automatic purchasing of ammo and “Crew Replenishment”: -590 SL

Researched unit:
Vickers Mk.1: 7165 RP

Used items:
Active boosters SL:
Common: +400%SL

  • Personal booster
    +400%SL, gives (+400%SL).
    Active boosters RP:
    Common: +500%RP
  • Personal booster
    +500%RP, gives (+500%RP).

Session: 473d44e001a9980
Total: 77937 SL, 15124 CRP, 7165 RP

2 Likes

Did you read what you copied? Stop raging and start reading!
Earned: 92780 SL, 15124 CRP

You also wasted some RP by researching rank 6 with rank 4. (he didn’t, he completely ignored the next point:) Also I suspect that you completed the research of the Vickers Mk.1 in that mission.

Your math is also wrong regarding booster effect.

I got 7165 rp on the research for the vickers mk1 which is 8.0…

image

So yeah the 15124 RP are the useless convertible ones lol…Do you know how to read?
I read, and I’m not raging, I’m speaking about the fact that these rewards are very underwhelming and a fucking insult to my time in this game.

As stated, I’m fine with SL rewards, it’s the RP rewards that needs to be adressed, did you read what I wrote about the amount if it wasnt for the booster or even premium instead of coming here all chivalrous defending Gaijin?

Yeah, no.

1 Like

Your screeshot actually proves me right.

I quotet your EARNED line. The convertible ones are in the TOTAL line at the bottom. You obviously don’t understand the economy and are unwilling to learn about it.

Don’t worry about me, it is you who messed up.

I don’t find 15124 RP underwhelming. It is you who doesn’t understand why you see only 7165 accounted for.

Yes, I read it and I understand. You already demonstrated that you don’t understand the 500% of the booster, but that isn’t your main issue.

Did you complete research of the Vickers Mk.1?

Other than that, you can either learn what happened or repeat your mistakes. I don’t care. I can read, even those reports you don’t figure out.

I am not defending Gaijin, I tell you that you can’t read your bill.

Basic RP booster effects:
If you have no premium or premium vehicle, a 500% booster will give you 5 times you income.
If you have either premium or premium vehicle, a 500% booster will give you 2.5 times your income. (Your scenario)
If you have both premium and premium vehicle, the booster will give you 1.25 times your income.
But in all cases, the amount of the booster would be the same (5 times your unmodified income).
In your 7k RP example with premium included, you would have earned 2000 RP without the booster.
(But that wasn’t what you have earned in the mission anyway)

No wasted Research, Conqueror and Caervarnon are rank 5 and the vickers Mk1 is rank 5 too.

But you’re right about the other RP’s though I misread it since it doesn’t show the other portion of the RP’s that I put into the Cent mk10 so my bad on this one.

Still…

15k rp with a 500% booster on is very underwhelming though, especially if you compare it to air where a game that lasts 17 minutes at the same BR would’ve given more RP without booster than this one with the booster’s on.

It’s not normal that you can research an air tree about 5 times faster than any ground tree at a minimum and if you like it, you do you.

So you completed the Vickers and found your missing RP.

I had edited in the booster effect in my post above. Without the booster, you would have made 4321 RP.
And without premium, but with the booster, someone would have earned 12962 RP

The most important thing for RP (not SL) is survival. A 17 min air game would mean survival for 17 minutes. If you had survived in a single tank for this long, you would have earned way more. Survival is the key to RP. You died 3 times in this match. That spoils your RP.
As a hint: Use backups to negate death! Especially when on a big booster!

yeah died once after 12 min or so and then got spawncamped so it’s still more than 60% of the match alive in the Conqueror.

Just finished this match with 300% booster for SL and RP (got my bp boosters to go through so I have a ton)

died in the Vickers after 10:30 and lasted the rest of the match in the meteor Caping.

Pretty similar game, 3 kills and an assist, I play mostly defensive in these paper thin vehicles especially in urban areas like Alaska like this game so I’m aware that i won’t get 10-12 kills a match, still, 10k RP and I died only once Capturing the A point and since no score is allowed even if you stay for 99% of the capture taking these risks is very high risk, very low rewards.

Team disappeared after 10 min or so, there was 3 of us left.

I really feel like this is super underwhelming on the RP side, yes it’s still 10k, but that’s with a huge booster on. I did an average performance and I placed mid-leaderboard but I feel like I was earning way more research points per game 2-3 years ago when I was researching the soviet tree, a 6-7k rp game without booster was not rare.

And if you look at your bill, you will see that the Conquerer gets the biggest time bonus despite having the least activity:

If you had used only one vehicle, the times would have added up and the activities would have added up: Way more RP.

Perhaps the russians won more games? After all, we are looking at losses here.

And remember, with premium time, a 300% booster only adds 150% to your previous income.

If they want to make grind slow at least make the game not doodoo with just shitty CTM and Deathmatch mixup.

2 Likes

Maybe, so by the booster logic if I pay money to grind quicker, I’m the one getting fucked on the amount that the booster gives? Great mechanic…

Yeah they really need to stop adding 80 vehicles a year and focus on maps and gamemodes for once…it’s deteriorating each year and they’re nowhere made for anything upwards of 6.7.

basically what you’re saying is that I would’ve been better off by leaving that match after the 1st death and hopping into the next one, but that defeats the argument that everyone uses against OLD, which is that using a lineup will increases dramatically your rewards no?

That is your take. Gaijins logic is that boosters treat all players (free and paying) the same. We all get the same benefit from the booster. If you pay, you pay for another boost. Seems a legitimate pov to me.

My point is that survival is critical and backups generate survival. So after you’ve done well and died or are on an RP booster, you want to use a backup. Especially if you research modules.

My second point is, if you play this only to grind, you may want to look for more fun elsewhere.

My third point is, that ODL will lose more matches, which will lessen your income further.

Play for survival!

Already play for survival and I’m pretty experienced at the game, not the best but definitively not the worst either. Besides, CAS is way too prevalent in this game to make survival a guarantee even if you’re the best, you will inevitably get killed more often than not by CAS, personally CAS is responsible for about 40% of all my deaths if not more and I’m a wallhugger, I try to use folliage and everything but past a certain point CAS is too efficient to be able to hide from it consistently.

I’m not playing solely to grind but If I’m playing a nation and I want to play a certain BR bracket, don’t have other choice than to grind up to said bracket ( I love the 8.7 range as it’s one of the last bracket where vehicles feels nice yet aren’t plagued by the premium spam or too much technology in those very small maps)

Winning or losing is irrelevant to me honestly, I am 1 out of 16 poeple, If I do good but 12 others do bad, we’ll lose anyway, same if I do bad, others can do good. Winning and losing shouldn’t dictate rewards values in my opinion in such a disbalanced game.

Gaijin already monetizes the shit out of that game in EVERY possible aspect, I think that premium should be multiplicative over everything since it is a monthly subscription, halving a booster because you pay is very anti-consumer.

I like the game, but I don’t think that making it more rewarding towards the players would hurt it and wouldnt even lessen the grind, in fact that would help poeple finish tech trees faster and they would still be able to grind endlessly, there’s no possible and human way to get everything in the game, there is just too many vehicles.

On flipside though,

If you earn 1000 score with tank 1 and thus activity of 90% and survive 10 minutes, you earn
(10x60)x0.71x0.9x1.34x1.0 = 513.8 RP before economy modifiers for a loss
(10x60)x0.71x0.9x2.0x1.0 =766 RP for a win.

This all seems nice and good, but why did I mention “tank 1”?

Because tank 2 has its own activity% calculation separate from tank 1 (hover over “Reward for winning/participation” to see for yourself).

If you can consistently get 1000 score in 10 minutes on your first spawn, but in your second spawn you might spend 10 minutes struggling to get 500 score due to no caps and fewer enemies…

You’re better off one-death leaving to stack up on the first 10 minutes’ rewards over gambling over a (766/513.8*100-100=49% increase when if losing, you spend a second 10 minutes getting… 500 score at 10 minutes - ~0.65
(10x60)x0.71x0.65x1.34x1.0=371 for loss
(10x60)x0.71x0.65x2x1.0=553 for a win.)

As you can see, losing twice while ODling at 10 minutes earns you more RP (1029.6) than doing a fifty fifty gamble of earning either ~885 for a loss or 1319. Sure, 1319 is bigger than… but that’s approximately half the time with a 50% win rate and in GRB your ability to influence a win is much less than in ARB due to respawns. The other 50% of the time you earn 885. Perfect fifty percent might still put your average earnings higher but… 50% win rate, earning 500 score in the second 10 minutes, assuming the match even lasts 20 minutes in the first place and so forth. Only with assuming the post-respawn has all those ideal conditions does our average go up to 1102 from… 1029.6 for twice the effort and more risk (play 2 10 minute games without caring about winning just get 1000 score, or play 1 20 minute game where you must win on average 50% of the time to gain greater rewards than losing twice in a row for 10 minutes to get comparable rewards if we account for fewer targets to shoot and few capture points. The 1000 score assumption is 5 kills in 10 minutes, then 3/4 kills in second 10 minutes for 600)

Sauce: WT score, SL and RP reward calculation method revised edition - Google Documenten

1 Like

yeah that’s how I see it too.

Would be nice to see the implementation of a single life gamemode for ground too like in ARB.

Likely will never happen but heh, we can dream.

Premium is multiplicative with the other pay effect “premium vehicle”. Premium does not halve your booster, the booster gives the same with and without premium. Premium doesn’t affect boosters.

Actually, the free effects of boosters, tree modifiers and end tree modifiers do multiply iirc. And that is quite a nice bonus, once you get a tree done.

I had all planes and vessels at some point. Now I add helis and tanks. Takes some time but I am in no hurry.

NOT if you use tank 1 again with a backup. That is why you would want to use that. Once you have the end of tree modifier for all vehicle types, things do speed up.
To go for a win makes sense when you bagged a substantial income or enjoy the match. That is why I put it on position 3.