An unfair Ground Simulator Battle featuring vehicles such as the Tiger II (H), Panther F, Panther G, Jagdpanther, and Ferdinand

I would like to address the unfairness present in the current ground combat simulation mode, specifically regarding the tanks currently featured.

As you are aware, the Panther G and F models were designed between 1944 and 1945.

Ideally, these vehicles should be pitted against others produced during the same era—such as the M26 Pershing, T-44, or Centurion Mk 1.

However, instead of these appropriate counterparts, the game includes vehicles like the French AMX-50 TOA 100—which entered service in the 1950s, boasts a 4-second reload time, and has access to ammunition with highly effective ballistics—as well as the AMX-50 TOA 90/930 (featuring superior turret traverse speed) and the Char 25t.

In the Soviet tech tree, there are the T-44-100 and the T-44-122.

As for the British, there are vehicles such as the Centurion Mk 3, Caernarvon, Charioteer, and FV 4202—the latter featuring ammunition that entered service in 1948 and boasts 381 mm of penetration. The Swedish tech tree also includes the Strv 81, which is the equivalent of the Centurion.

In terms of heavy tanks, the Caernarvon, IS-2M, IS-2 (1944), and Super Pershing serve as counterparts to the Tiger II (H).

Similarly, the Tortoise and T28 function as equivalents within the heavy tank destroyer category.

When viewed collectively, these heavy tanks and heavy tank destroyers are reasonably well-balanced—both in terms of their production eras and their design concepts.

However, when it comes to medium tanks, the vehicles produced in 1944–1945—despite having theoretical “equivalents”—are frequently pitted against post-1950 models that are vastly superior in every respect.

While these gaps were once addressed by including so-called “paper tanks” (blueprint-only designs), the removal of these models has left new players unable to access competitive options, effectively turning them into “fodder” for the Allied team in these engagements.

Because of the weakness of the medium tank line in the German tech tree, players are forced to rely on heavy tanks; however, due to the two-spawn limit and the slow speed of their vehicles, they find themselves at a significant disadvantage on the battlefield.

The Allied team uses fast, mobile vehicles to set up ambushes in key areas of the map, allowing them to hunt down the sluggish German vehicles with ease.

The presence of these specific vehicles creates a significant imbalance.

In my view, there are potential solutions to this issue:

  1. Just as “paper” (blueprint-only) projects—such as the H39—have been added to the game to fill specific gaps, vehicles like the Panther II, the Tiger (10.5 cm), and the Coelian anti-aircraft tank could be reintroduced into the research trees.

  2. A dedicated “Ground Simulator Battles” mode could be established, featuring a separate, comprehensive tank tree consisting of post-war vehicles that are balanced against one another.

I hope that serious steps will be taken to address this problem in the near future.

brother give it up, you make senseless statements and all you ask for is historical matchmaking instead of BR performance matchmaking, which has already shown not to work.
you really did not need to make a second post.

1 Like

Well a third thread for no reason. Just use the two you already made please.

Ykno, I’ll bite.

Mostly because Germany didn’t have any tanks indigeonous tanks in the 50s who could do what you are asking.

this would still be there, this was a 1944 design

those still wouldn’t be 1950s tanks, those would be either

  1. never going to happen
  2. 1946-1948

Also hitler was most likely going to die in 1946 regardless and the war wouldve ended there…

curious way to describe a patton or caernarvon


apparently theres two