They outright stated they messed with it, I don’t know if it hit Reddit but they’re too caught up whining about German mains for the 10th year anyways.
And we’ve had the evidence with the aforementioned MG fires and APDS codes, the BVM being notoriously hard to ammo rack despite it being a blatant flaw in the vehicle’s design is another questionable case, as I’ve seen enough turret tossing olympics to know they most definitely do explode.
There is just no way to get that proof, yet it’s clearly possible to make it so that certain vehicles can get stronger crew to be able to survive a shot whilst you can also do the opposite and slightly lower HP to ensure they get knocked out every time… the game is so ridden with RNG and inconstancies that it will be impossible to tell the difference between a 40 or 60% chance of something happening, but in the long run it will affect performances.
And can things realistically be explained like a Tiger going from 35% winrates to 65% winrates a few years ago with zero changes to the game or matchmaking, they suddenly just vastly increased in performance… which could happen if they are more consistently are able to survive a shot whilst more consistently killing things in return.
There are so many vehicles that perform in a way that just doesn’t make any sense based on the vehicle armor and it’s capabilities.
Ammo has 0,15 detonation chance.
If you hit several that chance grows, however it’s probably not gonna be 100%.
Sometimes on vehicles that were in game for decades theres mismodeling where several ammo pieces count as one.
Ammo blacking out and disappearing is nowhere only soviet tanks thing.
Spoiler
Heres an example:
Me shooting right at ammo rack of STRV-122A.
Ammo blacks out and disappears.
That 0.15 is not related to detonation, it’s realted to tank blown away and creating a crater. If we followed your logic, even if you hit all of the ammo in a tank the chances of it detonating would never exceed 5% (0.15 x 30 ammo), that’s ridiculous.
Your screenshots only show top tier and it seems that it’s not even in a beta state up there … it’s more rare in lower tier and i have the feeling that they are modeled differently
Also, forget about the soviet thing, the important question is the ammo detonation.
So, there are 2 things, that trigger this behaviour:
1, the tank has 2 piece ammo (so the propelland and projectile are separated)
2, the ammo rack is modelled as a single module, instead of every ammo being individually modelled.
Examples for number 1: Soviet 122/125/152mm, german 150mm, US 105mm.
Examples for number 2: Tiger 2 (ammo modelled in bulks of 2), M60A3 RISE (same), and many other low BR tanks, where even an entire rack is modelled as single piece.
The chance of this happening is a mistry to me, as well as why some tanks are very likely to trigger it, while others are not.
It also happens when you use APHE, not just with solidshot (here Dicker Max with 2 piece ammo):
Its completely possible to consistently detonate the entire tank completely, meaning the whole thing, by targeting and hitting without missing the: fuel, ammo in front and back, and the engine causing catastrophic damage. Its possible I’ve tried it by experimenting on different tanks. Not all tanks are the same but I’m assuming if you can get all three categories at once it should be assured.
Unfortunately the game is just a serious of random events strung together to try and make a patchwork tapestry of some sort of game play. Another very random event is detonating the bombs carried by a plane, not even sure if rifle caliber ammunition is capable of that.
It is not a particularly good or accurate game, trying to balance all the vehicles into a simple shoot em up where the historical nuances and complications of actual warfare just leads to this mashed up product.
There is so much wrong with it, I struggle to comprehend why anyone would throw money at such an object. But people have more money than sense and are easily psychologically manipulated, time well that is ok, we all have so much free time we do not know how to do anything useful with it.
For me the game is just like Candy Crush or any other game designed to fritter away time and drain cash when it can.
RNG is very common it is an easy way to manipulate statistics in a PvP game . With people spraying bullets around randomly then it is random.
Yes you are correct that there are realistic video games and as I pointed out Warthunder is not one of them, most if not all the realistic games are strategic turn based where every aspect of modern warfare has to be managed, as I have already mentioned in other posts it is almost impossible to balance things in such a simple way as Gaijin have attempted.
Armored cars and light tanks are very difficult to slot into a game where it is basically shot things and destroy them in an offensive or defensive role, these vehicles were never meant to go toe to toe, but in the game there is little option.
We all have personnel viewpoints and I know yours favours Warthunder and Gaijin, unfortunately mine do not.
Let’s not forget the randomness of bombs on things like the IS-4 and OBJ 279.
You can literally drop a bomb on the roof of these things and sometime they die, sometimes they don’t. Seems perfectly predictable and always so much fun …