after shooting the SS11 missiles there’s a 50% chance of the game forcing You to stand still.
on Your client You can move only to be rubberbanded back into place.
it is a bit annoying as it happens quite often.
after shooting the SS11 missiles there’s a 50% chance of the game forcing You to stand still.
on Your client You can move only to be rubberbanded back into place.
it is a bit annoying as it happens quite often.
I think you’re not supposed to be able to move when firing those missiles. Other MCLOS missiles in the game are also guided with the steering inputs (like the Type 60 ATM for example).
I think he means after hitting the target
Ah, then that would indeed be a bug yes.
If that is the case then you can bug report it here (just search a bit first so that you don’t report something that is already reported and known about): (Gaijin.net // Issues)
A guide on how to report bugs can be found here: ([Navigation] Technical Knowledge Base | War Thunder Wiki)
Oh god. I just finished with the French BR 6.7s and started with the 7.0s, one of which is this tank. Seriously, is it possible to play with a tank that doesn’t have bugs?
Is it the same issue as they are having? That it can’t move after the missile has hit the target?
Nothing has happened to me yet. I’ve only played about six games with it after using it months ago. I’ll keep testing it these days to see if this bug happens to me too (I hope not).
If it does happen then remember to press the screenshot button for a bug-report :)
The Zachlam Tager does the same thing. You often cant move after the missile hits either a target or detonates on structures, foliage or ground.