after shooting the SS11 missiles there’s a 50% chance of the game forcing You to stand still.
on Your client You can move only to be rubberbanded back into place.
it is a bit annoying as it happens quite often.
after shooting the SS11 missiles there’s a 50% chance of the game forcing You to stand still.
on Your client You can move only to be rubberbanded back into place.
it is a bit annoying as it happens quite often.
I think you’re not supposed to be able to move when firing those missiles. Other MCLOS missiles in the game are also guided with the steering inputs (like the Type 60 ATM for example).
I think he means after hitting the target
Ah, then that would indeed be a bug yes.
If that is the case then you can bug report it here (just search a bit first so that you don’t report something that is already reported and known about): (Gaijin.net // Issues)
A guide on how to report bugs can be found here: ([Navigation] Technical Knowledge Base | War Thunder Wiki)
Oh god. I just finished with the French BR 6.7s and started with the 7.0s, one of which is this tank. Seriously, is it possible to play with a tank that doesn’t have bugs?
Is it the same issue as they are having? That it can’t move after the missile has hit the target?
Nothing has happened to me yet. I’ve only played about six games with it after using it months ago. I’ll keep testing it these days to see if this bug happens to me too (I hope not).
If it does happen then remember to press the screenshot button for a bug-report :)
The Zachlam Tager does the same thing. You often cant move after the missile hits either a target or detonates on structures, foliage or ground.
But continuously? I know that when you fire MCLOS missiles, the vehicle stops, but as soon as the missile is destroyed, you can move again. But of course, since updates often break things in the game, I wouldn’t be surprised if this happened after the missile exploded.
One example of a bug I recently saw is that certain tanks, when they hit a small obstacle, cause the tank to wobble for several seconds instead of the suspension conforming to the obstacle, making it impossible to aim quickly, so you’re likely to get killed sooner. The easiest way to see this bug is with the M4A3 105 (in my case, the French version).
Confirmed, the AMX-13 SS11 has a bug. After launching a missile and detonating it, I couldn’t move forward. The tracks were moving, but it felt like I was hitting an invisible wall both in front and behind me. I finally managed to break the block by launching another missile and detonating it, and then I could move again.
Well, it’s the same old story with the devs; we’ll see if they fix it, or maybe if this tank isn’t selling well anymore, they’ll just leave it with the bug as is.
Not all the time on the Zachlam Tager, probably around 30% of the time on it. I’ve never really tried to calculate it.
The terrain bounce bug has been around for a long time. Sometimes it’s so small you only notice in the sight.
Got the same issue.
You are stopped from moving as soon as you use a missile, requiring you to fire another for you to have a chance of moving again, but that’s not guaranteed at least from recent tests, found that even firing another, you end up stuck sometimes.
Clearly, you are not supposed to move while using MCLOS, but as soon as the missile impacts something, you are supposed to be freed, not be stuck in place like you are hitting an obstacle.