It’s definitely an advantage to have bushes on your tanks. They can be used to hide weak-spots and generally conceal your tanks if only a passing glance is directed toward you. Experienced players know this and so does Gaijin, which is why they sell them. That said, they’re DIRT cheap to buy AND you can get them for free through the Warbond Shop by completing special tasks. I don’t see an issue with including them.
What would be nice is if bushes could be burned or blown off tanks with HE shells or flamethrowers.
Bushes are still considered a pay to win item as you pay money for its advantages. Even when you can earn them in the War Bond Shop, you still have to pay money to be able to earn the chance to buy bushes. Cheapness doesn’t change the advantage a player gets versus a free to play player.
And WT allows the purchase of bushes without paying for Battle Pass and WT does this enough to cover the the majority of the multiple vehicles in each match? 75%? 50%? 25%?
You know… I own 4 bushes, and don’t use them on nearly all my tanks.
Cause the way I use them, on the very few tanks I do, is to convince people to shoot toward visible spots.
And that’s not needed on nearly all tanks.
I also like having my tanks sim-able at all times.
Before anything else, I would like to emphasize that bushes, in my opinion, are merely “cosmetic elements” in-game that provide as much advantage as they offer, so long as you do not fire your main cannon from your vehicle and remain absolutely stationary. The extent of “how much” advantage they offer is completely subjective and entirely up to your own discretion. However, keep in mind that vehicle size, map environments, BR ranges you play, and the types of bushes you use all play a role in influencing the overall effectiveness of these bushes; sometimes they make you harder to spot, sometimes they do not affect anything, and sometimes they make you even easier to spot.
Nonetheless, 1) the bushes have been in the game for years, 2) they are not strictly behind a paywall, and 3) they are relatively easy to obtain by completing special tasks in the Warbond shop. From a personal standpoint, I am not sure how “bushes” are related to the term “wallet warrior” (which was mentioned in this post), given that even free-to-play players can readily obtain them through active playing. I believed that labeling players who use bushes as “wallet warriors” was unfair, biased, and stereotyped.
If you believe that players that use bushes have an advantage over you, you can always earn them through Warbonds.
I my opinion it is hard enough for new players to get into the game without having to deal with sweaty Jumbo and Panther players with bushed up tanks and max aced crews. What kind of impression does it give new players when they get killed by this?
There needs to be an option to hide decorations just like fictional skins can be hidden. If people want to customise their tanks they can do that, and If people don’t want these customisations to impact their gameplay there is an option for it.
I understand where you’re coming from but can’t support this suggestion of removing other players shrubbery.
Ideally new players will have the same impression it gave me when I first started playing WT. Learn, improve, adapt and overcome. Been playing for over a year and still learning things in this game. Mostly GF AB but will be jumping into GF RB now that I’ve learned a few things. Not expecting RB to be easy but that is part of the process and I’m up for the challenges and experiences a new mode brings. Eventually I try my hand at flying aircraft which will bring a completely different experience. Again, not expecting it to be easy.
This mentality of some people that “it should be easy for me so who cares how it impacts other players” displays a weakness and a sense of entitlement in those individuals. Unfortunately this fragile mentality seems to be prevalent in not all but a part of the younger generation. Participation trophies for all!
If new players aren’t willing to face the challenges and difficulties this game has then maybe WT isn’t the game for them.
Hard agree. Ground RB is a skill based competitive game, for the most part. Some of the most important skills are spotting tanks, identifying tanks, and then using that knowledge to place your shot well to counter your enemies armor advantage. Aside from positioning, this is probably the most important skillset you can have. It’s what allows a skilled player to outplay their opponent in a straight 1v1. You can know what they can do, and play accordingly.
Unless one player is bushed. In which case, odds are every single one of those skills becomes entirely meaningless. You cannot spot a target in a forest if they’re just a collection of bushes. You cannot ID a target if they’re just a collection of bushes. And even if you do manage to spot and ID them, you cannot aim for weakspots if you don’t know where they are.
Effectively, they dumb gameplay down. Relevant skills, which have been cultivated through learning and careful play, become secondary to whoever is bushed up more effectively.
Imagine an analogue in Air RB, where players could grind or outright buy an item that would render them practically immune to spotting, and completely concealed what plane they were in. How do you counter a plane if you don’t know what it is, and therefore don’t know what advantages you have over it? You’d end up trying to unwittingly outturn Zeros and outclimb BF 109s. This would be completely unacceptible. Why do we accept in in Ground RB, even if theoretically every player can use it?
I don’t want it gone because it’s pay to win (As it isn’t, technically), I want it gone because it dumbs down the gameplay and makes skill irrelevant.
In these images the tanks are stationary, either to act in ambush or to hide from aerial reconnaissance. As soon as they move and begin to perform manoeuvres the branches will fall off, something which does not happen in game.