All anti-tank shells on every anti-air should be removed, or the falcon/amx DCA should keep their apds

Yes vehicules like the falcon and amx 30dca are extremly unfun to play against

But this also aplies to EVERY auto-canon when used has an anti-tank gun

Another example of gaijin have EXTREME major nation bias and just trying to have every player switch to the allready existing big 3

10 Likes

.…

2 Likes

I’m fine with removing them only on the AMX-30/Falcon only if they get an appropriate BR reduction to 7.7/8.0.

2 Likes

I agree

#removeAPfromSPAA

2 Likes

Snail has been trying to force people to not use SPAAG as Ersatz TDs for over a decade, but as they refuse to address why people use their SPAAGs like this (hint: the rounds are only a small part of it), due to all those fixes not being anywhere remotely “easy,” they instead proceed to just keep smacking SPAAG hoping they will go away eventually.

  1. Air kill rewards are too low, forcing them to kill tanks to progress through modules at any decent pace.

  2. Due to CAS being a CoD-styled killstreak powerup, oftentimes there just aren’t a ton of planes to go kill.

  3. Gun SPAAG need to be pretty close to actually secure kills on planes - merely scaring them off or making them miss their drops doesn’t reward anything. This means they need to actually move outside their own spawns to get into good positions to surprise CAS from. However, average players have proven that if their SPAAG is incapable of engaging tanks reliably, they WILL NOT MOVE beyond the confines of their own spawn most times. By removing their anti-tank belts, you make them LESS effective at shooting down planes also, due to this change in player behavior. It sounds paradoxical, but they really NEED to be effective at killing the majority of tanks they can run into due to how War Thunder gameplay has always worked.

  4. Gun SPAAG before radar tier have not the slightest bit of help aiming their guns at CAS, when the CAS gains far more advantage from Mouse Aim and 3rd Person Camera than the SPAAG do. Planes can safely ID potential threat silhouettes from well beyond the SPAAG effective ranges. SPAAG often had numerical advantages that they don’t get ingame (same issue as bombers lacking formations in Air RB). And, many non-radar SPAAG had special sights or tracking devices that the game could represent as a short range lead indicator to have better continuity with the radar ones.

  5. Finally, their SP costs are “throwaway level low” which encourages them to be used as last-resort options when games are already lost.

Many SPAAG are seemingly so effective at killing tanks for a bunch of other reasons besides simply having rounds to pen decent amounts of armor.

  • Server overload from spamming thousands of bullets at someone with 35mm Oerlikons.
  • Rounds ignoring armor after 4 consecutive bounces due to preventative server features that try to prevent overloading issues.
  • Globally overperforming APHE postpen in general for all guns.
  • The fact that despite years after volumetric mechanics arrived, we still don’t have fully-volumetric armor models on all tanks, which means there are always gaps/seams/microscopic armor holes to exploit.
  • Maps being sardine cans are what allow SPAAG to get close enough to shred tanks in the first place - if we had more actual variety here in this regard, the ability of SPAAG to do this stuff would be much more limited.

But no, instead of even attempting to address all of that, clearly it’s “better” to just keep gimping the AA…

Hence why I would rather see snail completely flip the script they’ve been using on SPAAG and embrace their anti-tank capabilities instead of vilify them for it. Undo the years of old stupid nerfs to their ammo belt compositions, ammo belt limitations, global postpen of APCR and APDS, formulaic nerfing of autocannon APDS, global formulaic nerfing of all APCR, and then intentionally place them at BRs where they are expected to shred tanks, while actually fixing all the above problems that SPAAG currently exploit to get kills they have no business being able to get.

And if people complain? They’re told to cry themselves to sleep and grow a set.

14 Likes

Let ppl brrrrt with full apds and raise BRs. Would also fix G2A problems.

1 Like

Better yet - lower their BRs in many cases just to spite the people doing the whining, and threaten to lower them more the more they scream.

Indeed, as now with more people using AA and moving beyond their spawn, now more of them are scattered around the map to at least try intercepting CAS.

1 Like

You would need to leave the AP on sub-20mm MGs though, HE on the smaller caliber rounds is pretty dicey, Personally I use mixed belts for air on anything under 30mm as I find it more reliable.

8.0?

What? For a gunned spaa with no radar?

7.7 at the MAX.

2 Likes

That’s right,it is a complete discrimination targeting british and french players and need to have secound thoughts

2 Likes

Honestly, considering its not exactly fast, has rather poor P/W ratio and thus struggles with obstacles/terrain, I’d argue it with no sabot would be 6.7 material at best.

1 Like

The falcon could go down further for sure, but I think 7.7/8.0 would be fine for the AMX-30.

1 Like

No.

AP on SPAA is awesome, and you’re just mad that autocannons are destroying your MBT. You’re mad that people like playing the game differently to you. You’re mad that you can’t even take out a sluggish vehicle with a crammed crew department, like the Falcon, before it autocannons you to death.

They will revert the changes on the Falcon and DCA before the battleratings go live, just you watch.

3 Likes

Bet the 2S6 will be the last one to get them removed, if it ever happens

Mostly completly agree, and a lot of the time it’s not even that SPAA lack planes to kill, it’s that at most BR’s the planes have advantages against the SPAA

1 Like

I hope they do, or that they expand on it, i hate when random nations get shitted on for no reason

When is the last time you ever saw a gepard shoot down a plane? Or a zhu? When people use spaa has at they usaly ignore planes

Not just that, but a cramped crew compartment that you can quite easily .50cal to death.

I sure hope so, but I’m nearly done spading my Falcon and unlocking all its camos over this weekend just in case.

I thought the Tunguska doesn’t have APDS currently (though it and the Pantsir are supposed to have such ammo with around 130mm pen point blank)

Hence why I propose giving non-radar AA a shorter-max-range version of the arcade lead marker. The features making planes fly so unrealistically are too essential to selling the game to a wide audience (Mouse Aim and 3rd Person Camera), thus since calling for removing either is a bridge to nowhere, SPAAG need some kind of compensation for their structural disadvantages.

Plenty of times actually, there just has to be a plane up when the Gepards have not gone brain-off lemming mode early in the match.

I’ve been spading the Falcon to finish it off before the nerf and I bagged like 3 planes and 3 helicopters when opportunities arose. But I used it as a light tank first with optional AA ability, which is frankly how WT’s current gameplay insists SPAAG must be played, like all the IFVs.

1 Like

I have some questions:

  1. Sometimes AP better than HE vs planes (On low calibers?) What’s your thought on this?
  2. What about ZSU 57-2 and other SPAA, whose BR depends on AT capabilities? ZSU 57-2 on 3.0?
2 Likes

This is true sometimes, hell in Ukraine the standard AA munition is a modified APDS built to fragment more upon impact (referred to as Frangible APDS or FAPDS) to swat drones.

Much of it looks like overreactions to me, but SPAAG are just really good at exploiting buggy features or questionable design choices the devs have made over the years and refuse to properly address.

  • Most maps being city clusterfucks enables AA to get within spitting distances where their guns melt tanks.
  • We still have old armor models on the majority of tanks, which are full of microscopic holes, seams, and other gaps that AA can squeeze rounds through - and if that round is APHE, well tank dies.
  • APHE overperformance globally means one pen = death.
  • Barrel damage enables any tank with a mediocre or bad gun to frontally cripple stuff they have no business being able to cripple. AA/IFVs are best known for this (“track-and-barrel torture”), but its not exclusive to AA or IFVs.
  • There are other things that I cannot think of at the moment.
1 Like