Airplane damage model issues “critical hit”

I think Gajin needs to improve on their damage modeling because realistically in some scenarios aircraft shouldn’t be functioning yet at times planes will be falling in circles and still be able to shoot missiles even tho from the wings back everything is destroyed but for some reason theirs still enough power to power the radar/avionics even tho the main generators/apu have been destroyed like for ground if the engine is destroyed theirs a timer till you lose power where is this for planes? Their other issues for damage modeling that probably needs to be advised as well that I can’t remember right now. Also I’m not saying the game should decide when you been destroyed simply because you lost the radar.

The worst part… They fixed it, soviet mains complained and then they reverted the change.

What they added:

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Then they remvoed it:

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I dont know if its the same, but my issue is that aircraft can be too squishy at times. affects lower BRs more than higher ones, but instead of a round creating a hole, you loose an entire wing or your tail.

Damage becomes magnified. Its time for much higher fidelity damage models, where the airframes are broken down into smaller parts.

I would then add into that more electronics and more sub-systems being damagable. (not just internal stuff, but external too, like CM launchers, Tpods, etc)

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Under Modelling

Detailed avionics is the turret basket for planes tbh. They added it for a10 first like why lmao

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lol that’s embarrassing for Russia mains if they rely on that much since it effects everyone and not just one nation

It is, I made this thread to discuss the damage model either if it over performs or is under performing I think missing factors like when in ground a engine gets destroyed the tank starts to lose power and has to rely on manual power I think a similar thing should apply to jets before it switches to the back up power unit that for some jets is a limited supply of power iirc

I Agree this would well I think it would hopefully make damage models more realistic

Yeah but I think realistically their missing other important stuff that helps make a plane fly or probably even over performing like if a turret baskets get dmg for some reason it effects the turret ring

i think they need to change damage models as why if one side is even hit by one bullet should i not be able to turn its so bad if its even a little yellow it causing one wing to pull way more than the other it should only do that on orange

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You still can’t fire if your weapon control system is damaged so it’s fine