Spawn kills are a plague in Ground and Naval modes obviously, base ganks in Air RB. I mentioned both, since it seems to be a general issue in WT, that these lame mechanics are a thing.
Like you spawn a precious 900 spawn point jet and get spawnkilled by a Z-19 camper with TY-90 missiles. Or a prop is circling above the air spawn in naval/ground RB and swoops in for the kill as soon as you spawn. Same with helicopters, there are other helis or jets just waiting for your heli to appear and you’re dead 5 secs after. Its a plague.
Its so meh. Maybe planes should be just be invulnerable when they spawn or touch the ground on their Air RB airfield. For Ground/Naval modes there should be a randomized air spawn point along your teams outer map border, instead of a fixed spawn point which is camped far too often.
Nope, its the new forum. This thread is in the Realistic topic, which includes air, ground, naval. There’s no seperation anymore. Airfield ganks are very related to the issues I mentioned above: Spawn killing techniques in Naval and Ground RB.
Oh, I forgot the best one: Some of the boats / ships have Ground / Ground or SAM missiles now, which are also used to spawn kill planes. Like in a 4-5 BR match you spawn a WW2 bomber and f.e. the Italian Seatta abuses its ATGM to lolkill your Bomber just seconds after spawn.
People abuse any kind of protection to troll other players and extend the game to full 25m.
Yesterday it took me and Ju-288 10m to lure F2G out of AF AAA, after his teammate in F-84 who was doing the same died while chasing another Ju-288.
Anyway, I was below him and yet he still refused to engage. Initialy I had 3km alt advantage.
The thing is - do we really need to baby sit such players? The guy was AF camping the same way in 2 previous matches.
I sometimes meet a certain guy in P-47 who always does the same trick - sideclimb to space, dive upon me, get reversed, dive straight to AF, reclimb if unmolested, dive, get reversed, run straight to AF.
This is how AF AAA works in practice.
When AAA didn’t work at all basically the only people I killed because of that were… clueless AF campers and AF runners and v. rarely some poor guy who AF runner put me in contact with.
Full disclosure: I’d just ban and/or instantly leave any map that doesn’t give protection to people that are rearming/surrendering. The ability to surrender in WT should not be tarnished.
I don’t like the act of camping enemy airfields far more than I dislike someone trying to rearm safely.
& people being like “This is a PVP game.”
It’s a multi-faceted game. It’s a PVP/E game, and the sooner people understand the E parts the more they’ll improve.
Ironically the “players can’t shoot while near enemy airfields” is the best suggestions for lack of realism I’ve heard. If you want to kill someone on the airfield in that system? Use a bomb I guess.
Why? Why do you think they “should be able”? You get damaged, you lost a dogfight, maybe you should simply lose your plane and you know, learn from it?
I put hard work into getting shots on target, I invest my time, skills, energy, ammo to get a result. Then someone just denies everything because he is entitled to get his repairs, while somehow I’m not entitled to get a kill I worked for.
And what did that guy do to get his right for repair?
Point his nose towards base and press pitch up/pitch down, because with MG151/20 you can’t hit anything that is actively dodging reliably past 500m.
If you take my suggestion into consideration, if your opponent starts to fly back to the AF, you will be able to shoot them if they are landing.
My suggestion is making a balance between having protection when landing, but also not allowing someone to land for free. It prevents people from running to the AF, because they can still be shot at when landing, but it also prevents spawnkilling defenseless players.
You are now trying to form entire argument around your deliberate misunderstanding of simple concept.
If someone is running away towards airfield with enemy with energy advantage, who will eventually catch up to him - it’s clear indication that at least in his mind, the dogfight is lost.
When I crit someone, I often know finishing him off is a matter of some time. I won the dogfight. I have all the advantages, enemy can’t retaliate. And yet, I can’t get the kill because of AF AAA.
To sum it up:
if you’re a bad player, you should be saved, often also meaning the better player now has to RTB, repair, rearm and in the next encounter you’re going to have advantage you never worked for.
if you’re a good player, all your work and effort mean nothing, you shouldn’t be able to get the kill, because bad player deserves protection.
Why does he deserve protection?
In many dogfights it’s often possible to bolt and get separation that takes long time to remove. If enemy trades alt for speed quickly, I can catch him if I do the same thing in a bit more systematic manner. But with AF a few km away - this won’t work.
And there’s no spawnkilling in Air RB.
Also - there’s usually some guy sitting right on the airstrip. AF campers often work together even if they are not squadded because horrible, malicious trolls have common goals and methods. This + J-out exploit that won’t be removed because reasons, and your proposal will not make as big of an impact as you expect.
I am talking about how my suggestion (only have AF AA be active when someone is stopped and landed) will solve some of the issues with AA currently. It will solve the issues with someone running to the AF because that person has to land before the AA is active.
To solve the problem with people camping on the airfield, maybe count them as dead, or kick them out, if they have been on the airfield for over 90 seconds.
That could work. “The pilot got placed before the firing squad, shot 10 times and knocked unconscious for refusal to follow orders. Better luck next time!”.
I thought a bit about this and generally the more difficult the abuse gets, the better.
BTW there’s another argument to make. You repaired, you take off and now what? You get insta-killed by the enemy. I kinda like the fact I can climb to 1200m safely so I can at least try to do something.
Of course with enemy above, the right course of action would be to simply not take off at all and quit… Which makes landing kinda pointless other than denying the kill to the enemy.
I find the mere thought absurd that a person should approach an airport, that he has every reason to be armed to the teeth to knock down any possible unwanted intrusion, and for just reason, YOU MUST NOT APPROACH. The only sensible solution is to give a time limit beyond the rearm and repair or crash and subsequent return to the game (as it already allows you now if it happens) that allows you to take off and return to combat. no easy way out, you die fighting. I agree with the in-flight rearmament for bombers instead. also to avoid camping high above the airport there should be an area that prevents you from flying over it so as to eliminate any thoughts of trying, so it’s 50/50, whoever wins will have their prey shortly thereafter, and whoever loses he can’t escape forever. those who want quick victories go to the Arcade.
friend, you have to start with something, it’s a pvp game for sure, but the mode wants (and the name says it) to be realistic, so it has to simulate what would happen in reality, and in reality no sane pilot would approach a airfield controlled by ground-air missiles. so to please everyone, you have to give the possibility to refuel if you need to do so, but you have a limited time once rearming and repairs have been done (maximum 1 minute, and it is more than plenty of time to take off) after that you have to fight again, and if you are losing at that point you are either the flying wizard or you lose and stop, but you have given way to others to play and win fair. this is a fair way of doing things.
That’s it! If teams would have ample time to execute on the objectives the AF camping would be done, it would hurt the camping team. The reason to camp would be to save a vehicle. As in real life, bases should be well defended. As IRL, both bombers and hurt fighters would rush back to base to get to safety. Live to fight another day, there is a war to win.
IRL you’re not just casually fighting 10km from the AF 99% of the time, like most AF campers do.
Once again - why are you defending horrible, malicious troll-players so strongly? They bring no value to the game and deliberately make it worse for everyone involved.
And I’ll eat every bomber and attacker for breakfast if they EVER leave the AF AAA zone,. so what’s the damn point?
IRL pilots strafed airfields all the time. Attacks on airfields are normal part of warfare.
And I don’t care about jets.
I don’t want trolls and griefers to get protection.
Or let me ask the question differently - would you enjoy the mode if EVERYONE played it smart and used fast planes and baited you towards AF each time they make mistakes.
I don’t want to see 2 scenarios:
guy runs away/takes off and can just camp the AF indefinitely
guy climbs to space yet game still treats him like he’s actively participating.
Whatever can fix that - I’m okay with. I don’t want AF AAA to interfere with my dogfights.
I’ve seen 6-7 guys camp the AF. So “protecting the one on the ground” is not that good of an idea. I mean - at least remove the j-out exploit, so I can at least strafe him (make AF AAA such so I can get to the target, even if it results in some nasty damage) and deactivate the AF AAA, because jesus christ, that’s annoying.
as I said you have to give way to refuel, but with a limited time that only allows time for refueling, after which you have to go back to fighting, but at the same time you have to give way to whoever takes off to pick up speed and gain altitude to be able to be competitive, 50/50 and everyone is happy, both those who don’t want people to be grounded at the base and those who don’t want people hovering over the base waiting for someone to take the wheels off the ground to knock them down, knowing that they still won’t it is within the possibilities of being able to fight and maneuver because it does not have the speed and energy to do so.
Except it almost never happens. I haven’t been strafed in ages. The key is to play it smart, take enough fuel and be prepared to fight to die end.
But I see no problem in losing. K/D is a worthless stat anyway. If I land and the enemy can strafe me - oh well, should have played better.
What is this huge issue with dying while on the runway? I often kill people who have absolutely no chance to do anything about it. It’s one pass and they die. And that’s OK. But if I kill someone in 1 pass while they are landing/taking off or just running to AF to enjoy invulnerability - it’s all of the sudden game breaking.
I do NOT enjoy the so common scenario of: I’m taking off in Fw 190 D9 and there is Ki-84 above me (or better, 2 Ki-84) that I can’t do anything against, and my team is dead (even though I did my best and killed enemy fighters and helped the team the best I could).
But guess what - such is life. Not every fight has to be winnable in a game like this. My team played it horribly, I played a good game, but it doesn’t mean I always deserve a good fighting chance, because what makes me better and more valuable than the guys on the winning team? It’s a team game. And I can be way better than the enemies individually, but does my team as a whole deserve a win at this point? Absolutely not.
If we really want that AF AAA for whatever reason, it would have to:
damage the attacking plane, but not fast enough to deny it a strafing pass so a team effort of switching the player on the ground is not efficient (because the guy on the ground dies), also j-out exploit gets removed
if you landed, there’s a cooldown before you can activate AF AAA again of 5-8m (so you can’t just chain-land)
the cooldown works for entire pre-made squad (they have enough advantages already)
AF AAA stops working completely in the last 5m of the match
enemy team should lose tickets while out of “combat zone” for long enough, combat zone should be established as a 3d object kinda the middle of the map, with diameter of f.e. 7000m and height of 4000m.