The first objective is to kill the enemy player. So ‘‘fighter bois’’ are the most objective focused.
‘‘PvE’’ players are usually players that just want to grind and do not care about expending a lot of time in the game to learn how to fight enemy players.
Tell me how does a bomber in the airfield fight back a fighter waiting him outside airfield protection?
How is the bomber playing ‘‘the perfect match’’ if he cant do anything to win?
No AAA does not change this.
The gameplay you are looking for exists Simulator with EC matches.
Air Realistic Battles with 25 minutes time limit and maps 1000 times smaller than your ‘‘stories’’ is no fit for your dreams.
You are also showing that you are inexperienced in fighter gameplay because you dont understand how a PvP ARB match plays.
PvP ARB is not about dogfights, is about energy management, strategy and teamplay. Dogfights only play a small part in PvP ARB and this is the beauty of the gamemode.
AAA just ruins all that and that is why almost every experienced player hates AAA, specially on prop maps where we have secondary airfield with strong AAA protection that cover half the map and destroy the whole gameplay.
If you had PvP experience and also played 2vs2 tournaments like me you would see that the gameplay has nothing similar and that 2vs2 is a lot more boring in fact…