If you expect a third party website to accurately track player stats that doesn’t track them in real-time or track past history you’re legitimately hopeless in every metric. Coupled that with your blatant lies and ignorance by choice it’s obvious you are someone completely unworthy of being engaged with by anyone.
i checked your wt profile feel free to look me up in game
I don’t care to look you up in-game. I don’t care about your stats, either. Your replies in the thread here make clear you’re a pathological liar and gaslighter and are unworthy of engaging with further in any topic.
Enjoy the Shadowrealm, Jimbo. You’ve earned it.
most cringe reply I’ve ever gotten on this site and you can just look up your profile dude.
No - u murdered younglings.
The reason u won has nothing to do with af aaa, it is factually impossible to turn around these matches if at least one of them has an IQ higher than a Cheeseburger.
So whilst i am happy for you that were able to turn around a match against all odds you might acknowledge that such occasions are rather rare - you lose mostly by tickets and due to the 25 minute timer as soon as one player just outclimbs you.
These turnarounds happen when you face rookies without experience trying to play PvE in PvPvE mode. In other words: Even without watching the replays it is obvious that they had neither the experience nor the focus on PvP game play.
So if if you state that you would have lost if one player had utilized af aaa you say that they had a severe ticket advantage - their team played PvE and killed tickets.
That’s why it is clear for me that you missed my point - the question is not having a safe zone or not - the question is simply for what reason players play wt and how mature they are.
So without a SBMM every half-most experienced player is (if he flies a meta plane) able to clap the gazillions of rookies in Air RB lobbies.
As always: Very clear and strict to the point 😂
If you ever had the chance to read this book:
…you might agree that playing wt and participating in forum discussions is often a challenge for your mental health.
Have a good one!
Edit (for 3rd party readers): Don’t even try to flag this post - the book picture was reviewed by forum mods and assessed as ok - otherwise they would have deleted it here.
Well, yes. I prefer being clear, concise and to the point. There are many people here on the forums that have low IQ and comprehension skills, after all. Gotta break it down Barney-style so they can at least try to keep up.
As for that book I have plenty of experience in being surrounded by idiots both in videogames and IRL. I could write a book like that on experience alone.
Lastly, the game and the forums are only as taxing as you allow them to be. Both can be easily turned off when one has had enough, and since both are filled with people you will never deal with in any actual personal capacity it’s very easy to choose not to get riled up by any of them, including the most egregious to interact with.
And again, I will remind the class that I don’t flag posts. Ever.
I am quite comfortable fighting anything.
Anyway, thing is - AF AAA has ruined thousands of games for me.
Getting strafed ruined single games in the span of a decade.
The only thing AF AAA is good for is AF camping.
I think the guy taking off and leaving AF AAA might have won 1-2 games out of 600, but it was mostly because it was Yak-3 va 3.3-3.7 planes, none of which was Ki-44-II :D
In other words - if our AF user takes off, he’s as good as dead anyway. Yeah, AF AAA gives him a chance but that “chance” only exists for people spending several minutes inside the bubble and f.e. flying Yak-3U vs goddamn Fw 190 F8.
Now, why would we EVER want to give higher BR and better performing plane even larger advantage overal is something I just don’t understand.
And my main point in the last comment was - when AF AAA is not a factor, and the enemy is playing the game, the game gets a lot more fun. Hence I play Ground RB for air combat, as people actually go towards the objective. The minus or GRB is if course…
…AF AAA. Because what the hell else would ruin the fun.
I agree wholeheartedly the people saying AA is used by players to rearm and re-engage without being strafed simply do not have the number of games played as us, the average player will run to AA at his slightest inconvenience instead of dog fighting or booming and zooming.
This post was flagged by the community and is temporarily hidden.
The issue here is when it comes down to a 1v1 at the end of the match and one of the players camps the airfield. Ticket bleed still seems mostly random, so even if you had a small advantage that might be gone when the timer expires.
At that point you are forced to fly away from the enemy, give up all your altitude and most of your speed, hand them all the positional advantage they could ever need, just to get them to stop camping the AF.
Okay so what’s the issue with nerfing it so people can’t camp it anymore? Which many of us have suggested in different forms?
You’d be surprised, often you’re left unspotted and they don’t use an Order, so you can takeoff and land without any intervention even on the short airfield. Or they were just as low on fuel and ammo as you, so they turned back to theirs as well. Very common after the initial furball at prop tier, there’s a lull in combat as the vast majority of the players decide they want to rearm and repair before continuing.
How so?
There isn’t any jump in capability, it would be identical. I just don’t think it needs to always be active, because that can be abused.
honestly I came off heated but we all seem to be in agreement it’s abused far too much just not on the fix. in my defense it is incredibly annoying.
That’s some remarkable coping you got going on there. Keep going.
cute!
How about making the Main Airfield at the start of the game to be the Small Airfield which removes its AAA capabilities, and then move the new main airfield a lot further back? This way fighters need to be more careful about their playstyle, while also making it so that AAA campers would give up some of their offensive positioning and allow the enemies who beat the camper’s team to bleed their tickets.
This would kind of revamp the Meta a bit, then adding +5 more minutes to the game match timer can help and fixing some of the ground targets so they can be killed by any caliber.
The main airfield is already near the map edge with the secondary airfield being closer to map center and having no AA protection. There’s no need to change that, though frankly speaking we could do with more airfields to make it harder for the equally talentless AF campers get anything out of avoiding initial combat just to camp and dive on those taking off from the AF and gives more options for not being so obvious in their choice of place to rearm, repair and refuel.
I dont need helpless players to get kills at all, i am well above in skill than the average player.
Tell me how things like this are okay, i literally go to ground level to allow the enemy to even have a chance of killing me and at the end i land to see if has the balls to go for me even at the ground.
He spends 17 MINUTES running around the Airfield, and i am the one who needs to git gud?
Okay, and? If there was no AF AA you’d just have people climbing to space to run the timer out, also - Like bombers already do.
Yet I don’t see many people complaining about that. Curious. Probably because the AI gunners are dogwater and the models are of poor quality so bombers are easy to kill, yet space climbers are no less annoying.
Other than the AF AA having problematic effectiveness at low tier and high tier - Where it’s useless - it’s not even the issue, here. The issue resides with the players, and you think you can force them to play your way? It’s not happening, nor is Gaijin inclined to change the game to suit your preference of things. Is it annoying he spent extra time instead of just landing and J’ing out? Absolutely.
You still won though, so you’re moaning about it why exactly? Because he spent the extra time? Oh well, dude. He would’ve wasted just as much time if he climbed to space, instead.