Airfield AAA Discussion Thread - Air Realistic Battles

  1. Don’t land on A point, use the regular airfield (with deadly hitscan af aaa) 3 to 4 km northwest of A point. Easy to find, it has a huge crane near the runway. No need to land on the carrier. Inform your team about this.
  2. Automatic (ticket) win means that you have to kill all enemies or you lose. From my pov the WR for JP teams is still >90% on these maps.
  3. Reference to production years is not relevant in this case - otherwise you have to put the Ki-100s to the same BR like the P-51 H-5; both are 1945 productions.
  4. The BR range 3.7 to 4.7 is extremely popular, whilst popular aircraft in the JP tree sit at 3.7 / 4.0 and there are no 4.7 fighters. Technically seen there are no fighters (even if you consider the very rare premium Fw 190 A-5) able to catch a plain 3.7 P-51 C - or a Wyvern with alt to work with.

I mean even if you are not used to play on the Pacific maps - i described very often the things you mentioned, like here:

Details

So depending on your server selection and daytime you play you will have lots of opportunities to help your team to avoid the mistakes in the match you described.

2 things which comes to mind regarding Pacific maps and af aaa you should know when you fly for the JP side.

  1. Midway: In deviation to the Iwo Jima map the af aaa on the Eastern Island (the Island on the right side) the af aaa on the US held Island has a fully working 4 km af aaa bubble of death, you have to warn your team otherwise you lose up to 2 thirds of your team to af aaa as most fights tend to take place above the islands.

  2. Saipan: The airfield on Tinian Island (= A point, to be captured by US/UK ai) has non-functional airfield aaa. That’s why you see US/UK teams easiliy kill the heavy aaa there.
    A lot of not experienced Air RB pilots (Arcade players) even try to capture it by landing there.
    In case your team was able to prevent a capture of Saipan (=B point) by killing the 6 landing craft before they reach the shore and you are fighting enemies above A point you have to retreat before enemy ai captures A point. After capturing the then US airfield has about 10 “fresh” aaa positions with (ofc) deadly light af aaa and the 4 km bubble of death.

Hope this helps!

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I have to thank you for the interesting information…
I started playing Japanese Tree after years… Pacific maps have a different rotation and are not as well known…

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My opion if onely one enemy left aa should be disable lading is previlige or reaming shound be use at last play to win a battle if only 2 enemy left aa ahould have timer when isnt let know the player run way it be disable wile reaming

But that would be really unfair on the last guy left. It could be a totally winnable match, heck i’ve won 1v3s before as the last guy alive but I had to RTB and rearm before getting out there and winning the match. It would have sucked if I had made it back to base, landed but killed whilst rearming because of no AAA.

Players shouldnt be allowed to camp the AF after rearming, but just have a timer of say 30 seconds to a minute after an aircraft has been reparied/rearmed at which point the AAA disables (but not necessarily take-off so you cant wait out the clock by just sitting on the runway). The last 2 or 3 minutes of the match, the AAA also disables so the player cant just wait out the clock.

Exactly - why should anybody being punished because he got an absolute braindead playing team of random strangers???

And if somebody feels the need to reply: “But, but it’s a team game” - no, it is just bundling random strangers with deviating personal goals competing for the same targets. Outside a coordinated squad and the extremely rare occasion of having a good cooperation with a random stranger there is no team game play in Air RB.

Imho it is not the question of winnable matches or not.

It is a matter of leaving a game if there is no realistic chance to win without getting strafed whilst trying to land and j out. U can’t leave a match and get fast to another match if even today with deadly hitscan af aaa a lot of guys try to kill you with suicide dives.

There is a huge difference between trying to land and j out and camping, that’s why even in the current state of af aaa you get swarmed by absolute morons who give a F about dying to af aaa.

That’s why i am strictly against any time limitations as long as suicide runs are possible. Even as your 30 seconds looks like a jet timeframe and is therefore not applicable for props It looks for me that you overestimate the passion level and cleverness of the average Air RB player.

An example from my last match (BR 3.7-4.7):

  • 1 vs 8 after 7 minutes
  • There is no point in continuing such a match - especially if you are well behind tickets and you face 8 fighters.
  • I bombed the enemy airfield to get some points and got blind hunted at 6 km alt, the whole team climbing for me.
  • So i flew back to base at 6 km and warned them “don’t die to af aaa”.
  • Ofc 3 of them tried to kill me directly above my airfield, no chance to land and j out.
  • In the meantime 2 109s died, and a Yak pilot was unable to land on his airfield (and landed in a nearby town).
  • The 3 guys attacking me lost vs af aaa leaving me in a 1 vs 2.
  • The last 2 guys were previously groundpounding, based on the kill feed the Ta 154 still had ammo so i looked for the P-51 C.
  • This guy stall climbed into my guns - same as the lower Ta 154.
  • Game won with killing the last enemy at 17:42.

I mean if i would follow your logical path i should have accepted my defeat and let one of these morons get a free kill? No way, Jose…

I am totally fine with a disabling of af aaa if we would have an airborne “exit zone” as proposed in 2023 in this thread. Otherwise things get even worse than today. Which such an exit zone there is no need for af aaa for the last minutes of a match.

Have a good one!

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Can we add old AAA back to high tier as a patch? msls and radar aaa never works well

I think they should use missiles and ground-based close in weapon systems similar to phalanx in conjunction with each other

old aaa should actually have modeled shells instead of hitscan dot nonsense for this to work

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I cant expect new things without a bug… roland is not new, but it change all the times, while yorks and veaks are never reliable… this is meant to be a buff, not nothing and let me dogfight for 5 min over af

I would like any form of AAA as long as it fulfills the intention of updating AAAs. Old AA is reliable, should have a lower chance to fail… as least hit some slow dogfighting things

How about no.

Gaijin updated AAA, not me

The AAA does not work in [Alternate History] Spain.

Why are you landing before him even though the J35XS + drop tank has considerably less fuel from your J-7D?

Who cares? It isn’t relevant

That Tigur Tonk guy is bombing using a fighter. He’s not exactly a tactical genius, don’t expect too much.

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Is it just me or did they add AA to the forward airfields on some maps?

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That was a bug that was resolved today, apparently.

wild to see how many cling to their little safety bubble in this thread. If you want the game to play itself for you, you can just play clicker games on your browser.