Sometimes flares/chaff stop working. You have to land, change their quantity, and respawn again.
On some maps at BR 10.7 and above, I’ve also noticed that bots are being destroyed by the airfield’s anti-air defenses. When that happens, the opposing team loses tickets with no chance to defend those bots.
While being the best ASMs in game at the moment (Kormorans are much less powerful), their effectiveness is very iffy: Sometimes it needs 2 missiles to destroy a destroyer, sometimes more than four…
While sea skimming and hitting the target now works quite well (remember the Kormoran fiasko when those were introduced…), the warheads of those missiles are still oversimplified, when IRL they are optimised to deal extreme damage after penetrating the targets hull. IRL, the Kormoran uses shaped charges working perpendicular to the penetration axis, thus damaging compartments within the ship. Not quite sure about the Sea Eagle though…
Regarding this issue…
There are also several aircraft that have their HUD elements disappear when you get close to the target, OR, when you zoom in in the cockpit view.
This is the case with the AV-8B (Both the prem and tech tree variant) and the Super Etendard.
In the AV-8’s case, when you are getting close to the target, if you zoom in, the CCRP guidance line disappeas until you zoom out AND adjust your plane’s angle in a way that delays the drop.
For Super etendard it’s a similar case, except it happens at a much greater distance and it’s much more sensitive to the cockpit zoom. You can see the timer and the direction when you are zoomed out, but the moment you zoom in, those HUD elements disappear, making it hard to drop accurately in cockpit view.
There are more aircraft with the disappearing gunsight issue.
There’s also another problem. In some aircraft, when I’m very close to the release point, the sight starts shifting sideways with every small course correction, to the point that sometimes I can’t even tell where the release point actually is.