Aircraft Crash Rewards: Should Damage Count?

The new aircraft crash reward system (closest enemy gets kill) is a good start. But there’s an edge case:

If an aircraft damages you and then crashes nearby, the kill goes to whoever’s closest (sometimes not the person who was damaged). The damaged player gets repair costs and no compensation.

Shouldn’t damage taken count toward the reward? If an aircraft targeted you specifically, you should get credit for the kill if no other player damaged it previously. If multiple players damaged the aircraft, the last one to damage it (or the primary damage dealer) should get credit.

Example: Fresh aircraft strikes your vehicle, you’re damaged and repairing, it crashes 300m away. Closest teammate gets the kill credit. Seems unfair.

Should aircraft crash kills credit the last player who took damage from the aircraft, or the closest enemy?
  • Damage taken should count (reward the player who was attacked last)
  • Closest enemy should get it (current system is fine)
  • Doesn’t matter / don’t care
  • Other (explain below)
0 voters

Community Input

If this resonates with you, vote in the poll and share your experience. If this thread gains community support, I’ll resubmit it as a formal Suggestion in the appropriate category to reach the development team directly🤙