Air TT rework

I’ve been grinding air tech and ground tech for quite a while now, and have come to the realization that the air TT needs a progression rework. The ‘Vehicle purchase per rank’ system needs to be removed, to be clear this is for AIR ONLY ground tech trees should retain the Vehicle per rank system.

Now, there’s quite a few reasons behind this. A major thing being, people may grind air for a single vehicle, and shouldn’t have to be forced to waste time of vehicles they never intend to play. If I want to grind for the F-2A or the F-4EJ Kai, I should be able to without ever touching the Thai lines aside from the few you’d have to in that line.

Being forced to grind entire tech lines just to unlock the next rank is just ridiculous and shouldn’t be implemented. For air it should only take 1 vehicle purchase per rank to be able to unlock the next rank. (This doesn’t mean skipping the plane after the first one, you must still progress through that entire line)

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Spicy take time - As much as said requirement is annoying for veteran players, it forces the new player to actually play the damn game instead of jumping straight into top tier.

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This is a really bad suggestion that could backfire really hard and actually make progression worse for many people.

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They still have to work their way through the entire tech line; they just don’t have to do 5 tech lines.

logically, less plane required to research = less time spent grinding them = less time actually playing the game.

sure, new players will likely zomb to top tier like flesh golems they are, but until ARB becomes mode where attackers can do their job well and actually contribute to team winning, such behaviour should be discouraged, not enabled by lowering the requirements.

I suppose so, even then the steep learning curve around top tier can confuse people who are good at the preceding BR’s (12.0 to 13.0 weapons gap) learning how to defend against missiles.

Maybe they make it that if you’ve already completed a TT (fully unlocked every available TT vehicle, possibly spades all, likely just half) the rest won’t take as many.

im all for lowering the bar for veteran players. Im making my way through chinese TT with help of MKK and first aircraft that actually interests me is J-7E.

Anything preceeding it? Zero interest.

nonetheless, the “speedbump” for new players should remain. We can see how well they do when they buy their way to top tier with premiums, we dont need to have such case happen again with TT planes.

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do you think, that there is to much rp to grind for a toptier jet/tank? i mean 400000k? avargae rb in a air mach is like 12-15k, and in ground, getting 6-10 kills, less then 10k. (all with no booster to a bit.) why is this? is thsi fair?

for top tier tank, possibly. I blitzed my way through chinese TT up to rank VI in 250ish games I have on MKK (ie. in a month or so). In ground, 250 games might get me to rank V. If that lol.

For air? the speedbump serves purpose.

For new player working through TT normally, it introduces the technologies gradually. They first have to learn how to deal with 9Bs, then maybe with all aspects until arriving at IRCCM. Seems like natural progression to me, and its welcome one.

And if new player jumps straight to top tier, it forces them to play enough games to learn how to play his premium aircraft, which can also work.

And if they zomb their way to top tier, well, it filters them out of any balance discussion on this forum, ever. which is also a positive thing.

400000 is way off, it takes more than that for one top tier jet.

I’d reduce the rank unlock requirement by 1 and then if you have top rank unlocked it reduces all the other TTs by another 1.

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How about just buff the reward system instead of nerfing it every update.

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Both, both is good.

Yes and no.
Forcing new players to grind a lot makes them improve and prevents them from reaching jet tiers too fast, which is almost systematically a disaster (just think of all the noobs in their top tier premium jets, I don’t think I need to explain further). Therefore I think it’s necessary to keep that requirement.
However, once you have reached a high tier in one nation, you have supposedly acquired the necessary skills to be a decent high tier player. So like Morvran said it would make sense to reduce/remove the requirement for players who have one nation at a high tier.

High tier premiums obviously don’t fit in all that reasoning, but the ability to purchase them without any experience is in itself a terrible thing for the game

The only thing i would remove is the link planes have, especially from a rank to another one. For a fighter main like me it’s kinda annoying and frustrating when you have to research a whole line of strike fighters you skipped just because a new fighter has been added there instead of the fighter line.
I won’t touch the rest at all. The grind is painful, I know, but reworking everything is a bit unfair for all those players who spent hours grinding, very disrespectful.

Apart from that, a decent player with the combo prem aircraft and account can easily grind the first V ranks in just few days.

We just need a mandatory 10 minutes long tutorial after buying a top tier premium.
It shouldn’t be that hard to show them the basics.

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If it were up to me, absolutely no. It’s already quite frustrating to have incompetent allies anywhere and it’d be even more so with more people in air rb firebombing bases in fighter aircraft because they couldn’t bother to learn the aircraft themselves whence they could, I’m of the opinion however that perhaps the lowering of the minimum purchased and researched aircraft per tier could be tied to the acquisition of a top-tier aircraft like Morvan suggested that’d make grinding other tech trees a little more friendly, not that Gaijin has that in mind when looking at their business model for the game.

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Theory was changed:

Any plan that ends up reducing the grind by 4-5x will just make Gaijin give us 4-5x less rewards and you basically achieved nothing. This would actually hurt players that go through more than a single line in a TT and the sole benefactor would be fighter jocks hunting the meta jet right from the start.

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