Air Simulator Battles - General Discussion

I feel like it was there in Arcade but right now in arcade mode I can’t target anything (with my F-14 radar) in any mode other than “ACM” and only in close range… something terrible has happened.

That definetly sounds wrong. I’ve had no issues in ASB in either the FRS1 or FA2 since the update. So I would make sure your settings havent reset after the update. There were some tweaks to the radar controls this major and if you use a default config, they may have changed

I think I need to make a video - the issue is there’s no returns to target (I have it set to manual and the manual controls still move the curser around, but there’s no circles to highlight)

It should be circles in TWS mode which is what I normally use; it does show returns in PD SRC (etc) mode but when I try to target one they all disappear and nothing is targeted…

Yeah, that is very very strange

I wonder, how do contrails look on a PC that can run high end effects?

Can you actually see through it? I’m starting to kind of hate winter maps at being unable to see what I’m shooting at.

I’ve never really thought about it to be honest.

:D

But I dont know if that is because I can see through or just because Missiles dont care about them :D

There is some footage for you.

Im near max graphics on PC

1 Like

Playback error occured. Can you do a (link) like this so it does not embed?

There you go, spoilering videos breaks them randomly

(skip to about 2:45 for the best footage)

Is there a good guide for guided ammunitions somewhere? Especially for Sim?
Im struggling a bit with the controls, since I never really used them because in VR its a bit janky anyway.
So I was happy with dumb CCIP bombs for a base from time to time.

But especially at the end of a match when there are almost no enemy players left, it would be nice to go for some ground targets.

Im playing with Warthog Hotas, so I ca use the small nipple for targeting. Mouse is also fine, as its next to the joystick.

Thanks

You might want to check out the key binds for ground weapons. If you go to the controls menu on aircraft you’ll see many things related to ground weaponry. Another option is to check on the modifications menu of the plane you’re using and test these guided weapons it’ll basically tell you what you have to press and you can later search for them in the ‘Controls’ menu. There are 5 types of ground weapons, the dumb bombs, laser guided bombs/missiles, GNSS guided, IR guided and TV guided. IR guided and Laser guided missiles of bombs ‘follow’ the target you’ve locked, and GNSS and dumb bombs just fall where you want them to fall. To designate a target I use the ‘Activate target point’ control (normally using a targeting pod for more accuracy). Whereas to how you should map these controls, it all depends on how you feel more comfortable. In my case I use a mouse with 13 programmable buttons, so I’ve got plenty to choose. I’ve got no clue on how you should map them on the joystick. I can’t be more specific on how the controls work since I don’t have the mouse right now and flying with the touchpad isn’t easy at all and I’m missing half my keybinds.

Thanks.
I played around with the controls a bit and will use the mouse. Its just faster and more precise.

But I still did not get the targeting thing completely, especially when attacking more than one target.

Would be nice if someone could describe the procedure of locking and firing at multiple targets.

It depends on the type of guidance they use, basically, laser guided ones have to be locked on until they get to the target. GNSS guided ones can be dropped, and then you can change targets with the targeting pod (you basically use the pod and the bomb will go wherever you’re aiming). I usually use GBU-39s on sim battles against immobile targets. Against convoys, I use AGM-65s which basically follow the target, a fire and forget A2G missile. Take into account that whenever you drop the bomb, you can’t make it change targets, you can only do that with laser guided ordnance. I usually use the target point on the map to more or less aim the targeting pod there so I don’t have to look around for the ground targets.
I forgot about the walleyes but I’m pretty bad at guiding them so I never use them (much less in Sim battles).

1 Like

This is a ‘top tip’ if you don’t yet know it. Although the in-cockpit TV screen appears to show Walleye or AGM-65 etc looking straight ahead as you fly along, they aren’t really looking straight ahead, as you’ll find out when you go to the full-screen ‘Optics’ view. The weapons appear to be looking at some random point off to the side and a lot of mouse scrolling is needed to bring the view to ahead - and then getting the elevation just right so you can pick out the ground battle you were hoping to target can take so long that you overfly the target (get shot down by radar SPAA).

By default these weapons are trying to look at the ‘red box’ you’ve marked on the map OR the last point they were looking at. Therefore, set your marker over the enemy units you wish to target and don’t go to ‘Optic’ view until you’re pointing in the right general direction or you’ll give the system some random new point of interest.

Took me a few failed/barely-successful sorties before I realised what was going on, as I assumed the optics would be looking dead ahead, just as the cockpit screen deceives you into believing. Knowing the importance of the SPI (CCRP) function solves the majority of the likely issues with these guided munitions.

1 Like

I did some more testing - I was able to get it to work a couple times but then I couldn’t repeat it (so I couldn’t even get enough kills to get a daily reward from the Air Assault Arcade mode).

I’ve learnt machine gun nests flee upon being strafed in IL-2.

I wish we had the same mechanic - you can initiate a strafing run on a howitzer and fill the rear of the gun with 20mm SAP and HEI rounds and the gunners just stay there turning a darker and darker red unless the round directly hits them. Prolly a skill issue in part on my end as I only ever do strafing runs when tickets are tight, but still.

Quick question: is it normal that the CCRP HUD mode display, which was added a few months ago to the F-4 and F-111, has been removed?

I just did a simulation with these aircrafts, and they no longer have this display.

Contemplating a suggestion for Ultra High Quality cockpits like we have for air and ground units. I have issues with the MFD, HUD and HMD never being overly sharp when zoomed out and making it hard to read, even though it should be clearly legible. I’ve tried every setting, but nothing and I think its the just the cockpits have a limited resolution.

So what is everyones thoughts or opinions on this?

Supersampling helps. I have 1080p monitor and when i put it on 1.5 (after enabling ssaa in options i change it to backgroundscale:r=1.5 in config) scale it has nice visibility 1.33 also works ok. But huge downside is tracers are barely visible and planes are harder to spot.

I usually run stealth belts anyway, but plane spotting doesnt sound ideal.

But I’ll give that a try, thanks.