Air Simulator Battles - General Discussion / Support HUB

I think its both.

They are going underground but its possible to still hit them because they arent going entirely underground

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Created a report about underground rendering of vehicles on the Sinai map. Please support: Community Bug Reporting System

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To be honest that’s not a question I can give you a definitive answer, you’d better off asking Smin.

Smin needs to come back and say “im not sure, you need to ask a Senior Gamemaster” :D

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The cycle continues, bet yeah typically the GM’s would be the people to ask on what is allowed or not, just because its interfacing with the game doesn’t mean its anything to do with tech-modding which is just about CBR Bugs/CBR Suggestions™.

For something like this, I’d suggest a Community Manager.

This is a problem that has been reported for many years. If you know what I mean, they ignored it for years, almost a decade.

Now it’s time to sit back, open a hot chocolate and wait another 10 years.

Honestly, the delay is shameful. It’s been two years and only one answer has been given to the devs.

Sinai has had its texture remodeled and the devs haven’t even visited the underwater bots (lol).

Maybe it’s one of those types of problems that if they fix, the WT will be off the air forever… my 10-year-old nephew can fix it in 24 hours.

The problem is. ASB just isnt getting updated. We still have F-86 Sabre AI aircraft as targets even at top tier which is just… wierd. MythicPi has a bunch of really good suggestions for overhauling the base set of objectives and problems like this should be fixed then, but until we see a more proactive approach to ASB. Major game breaking bugs like this, wont be fixed

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I always wanted to ask but forgot to, what is purpuse of super etendard radar it can lock to ships but as far as i got it from testing lock is useless. Am i missing some keybinds to lock laser to it or something.

Nothing is ever fixed in EC not even simple things, maybe they dont know how to use editor to modify ai variables.

In this case, the vehicle is not underground—it is clearly visible from the cockpit view, but in the targeting pod view, the vehicle sinks into the ground. This specific issue appeared on the Sinai map after the latest update, when the map was reworked.

The radar of the super Etendard is mainly there to do maritime surveillance to fire the Exocet missile (which we do not have in the game to my great regret) and does not allow to make a designation to the TGP.

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anyone else think the maps for sim are too small for fox3 gameplay?? you get locked and launched 4 seconds after you take off and any objectives in the middle of the map are basically in range of any enemy who you just killed and have only just taken off again. its impossible to do much of anything

Just to ask, it does lock air targets and display range in the HUD correct?

Absolutely, it’s really sad bc 13.0 and up in sim is just really boring,

Take off - evade 5 ARH - Fire your fox 3 - die

Repeat

There’s no need for skill or planning as the maps are too small and there are too many planes around.

Yes, it show the position and distance the same way the Mirage 2000 HUD does, air target when lock with the ACM are show the same way

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They’ve been too small imo since we had Gen 4 aircraft added 2.5 years ago and its only gotten worse since.

It is 1 of 3 main reasons why I just cannot be bothered with the Typhoon even though I enjoy the Typhoon so much

Even for late 3rd gen the Map are too small, with a Mirage F1 or a F4 Phantom you cross the maps in less than 5 minuted (don’t know if you consider the Tornado F3 early as a gen 3 but it got the same issue)

I dont know whether I class it as 3rd or 4th gen. But I was more operating on a timeframe rather than aircraft gen if that makes anysense. So yes, F3 is a big one that i’ve always felt the maps were too small with.

Id like the choice of largers maps as low as maybe 10.0. A few even as low as 9.3 I wouldnt necessarily mind, but might be a little bit of a chore.

But yes, at a bare minimum Id say 12.0+ needs bigger maps

Also no perticular reason why maps have to jump to their full bigger size. Could have 11.0-12.0 be 160x160 and the same map at 12.0+ is 200x200 and then at 13.0+ its 256x256. Would obviously be enough room for AFs

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I am replicating my post I have submitted just now in event it gets wordlessly deleted:

Please create a ‘copy’ of the “Denmark” Air Simulator Enduring Confrontations map with mirrored spawn locations.

Hello!

Presently, the “Denmark” map found in Air Simulator Battles Enduring Confrontation has the Allied Team spawning on the southern half of the map, while axis spawns in the north-west and occasionally on the little islands just north of the big allied landmass to the south-east.

During World War 2 brackets (BRs 1.0-6.0), Allied nations had much wider access to carrier-capable aircraft (either through domestic designs or US lend-lease). There is a whole plethora of USN fighters and strike craft which are found in the US tech Tree, UK tech tree. Although USSR lacks carrier capable aircraft itself, it is often found on the axis side during simulator battles. While not strictly allies due to German occupation, France also frequently makes appearance on the allied side and they have access to USN fighters for carrier operations.

Contrast this with the canonical axis team - Germany, always on axis team regardless of lobby, has no carrier-capable options presently implemented. Italy is much the same. Japan alone carries the axis team for carrier-capability, and there are lobbies where Japan is on Allied side and instead USSR replaces it and thus completely removes axis carrier-capabilities.

This is normally fine.

However, Denmark is a highly asymmetric map as previously stated.

image

Please forgive the low quality of the attached image, but it should still convey the issue quite well. In this image, Blue is Axis and Red is Allies.

As visible in this image, Blue/North Team only has airfields without adequate cover and defences to act as forward bases thus making the aircraft carrier pivotal in providing players a quick and reliable means of contesting the airspace of the south-eastern landmass.

Whereas Red/South Team has access to the frontline (red-blue line with the red arrow) without having to cross a significantly large body of water if they do not wish to spawn on highly vulnerable airfields.

While one would readily argue that the present Enduring Confrontation objective design is not well suited for highly asymmetric map design, such commentary is beyond the scope of this work.

Instead, in this suggestion I would like to introduce a second, mirrored copy of Denmark to the options available for Simulator Battles Enduring Conforntation.

All this suggestion involves, to put it shortly, is to take Denmark, invert the spawn location of the “Always U.S” team (colloqially referred to as “Blue Team” or “Allies”) so they spawn on the North side and consequently invert the spawn location of the “Always Germany” team (colloqially referred to as “Red team” or “axis”) so they spawn on the south side. Differentiate this Denmark through simply calling it “Mirrored Denmark” or perhaps a fancier name at discretion of developers.

And of course, swap the A.I bombers and attackers and survey plane spawn lists to their inverse as well.

Beyond the gameplay options such would pleasantly offer simulator players and thus introduce much desired variety for minimal development work, having a variant where Allies spawn on the Northern side of Denmark would also offer a somewhat more historically plausible Alternate History scenario, given liberation efforts in Norway to the North and Berlin proper being to the south.

[poll type=regular results=always chartType=bar]
  • Yes
  • No
[/> [poll ]

Unofficially, I despise the spam of Denmark at prop tiers and think having Allies spawn on the north occasionally would make it somewhat bearable by letting my justify spawn on carriers for once.

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