Air Simulator Battles - General Discussion / Support HUB

when new cockpit update :(

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Well, hopefully the falklands map is an EC map for Air Sim and the fuel dump mechanic will be quite useful in ASB to allow you to run larger fuel loads but still land with appropriate fuel wieghts should you need to RTB early. In stuff like the Harriers to Carrier VTOL you need to be below about 14 minutes of fuel to hover and i’ve had a few hairy landings in the Tornado and Jaguar where i’ve aborted a sortie and RTBed straight away and landing with near full internal fuel is actually quite tricky.

Also out of all the gamemodes where SEAD could be intergrated, ASB is the best, so I hope the testing going on at the moment will lead to SEAD gameplay as part of ASB.

But yes. Many core issues havent been addressed yet and there has been an annoying amount of ghosting in recent weeks about the plans for ASB in the future.

Maybe @magazine2 could clue us into any planned development (not necessarily specifics, just cough twice if there is something in the works) for ASB in the coming major update(s). Would be greatly appreciated.

Quick question for fans of high-Br simulator Br, I am currently researching informations about TALD decoys, do you think they would have a place in simulation and would it be worth it for me to make a suggestion?

For those who do not know what it is, the TALD is a gliding munition dropped from an aircraft with a significant radar signature, which allows it to deceive enemy radars (air-to-air or air-to-ground) in order to deplete the opponent’s missile resources. This bomb can be equipped by a good number of US aircraft in the last 2 generations (A-6, A-7, F-14, F-15, F-16, F-18 …).

Spoiler

It would be interesting, perhaps if we had SAMs that targetted munitions (perhaps as a counter for cruise missiles) then theyd be handy for that.

As for aircraft, its tricky. 12.0-13.0 theyd be moderately useful for that, but at 14.0 a lot of things have NCTR, so im not sure how effective they would be.

But regardless of that, I dont think there is such a thing as too many loadout options, even the most niche addition should be added, worse case scenario, it stis rarely used

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I have a quick question. I’m 99.999% sure they don’t, but just to make it 100%, gyro gunsights in the game don’t work, right? Not even those connected to radar rangefinder like in the later Sabres. Right?

Correct. Not saying all are broken, but I’ve never seen one work properly. One way or another pretty much every gunsight is broken: simple reflector sights are not the right size; gyro sights don’t predict as they ought to; the radar sights don’t work either.

Some of the more advanced ‘EEGS’ type sights might work.

For the broken ones, it’s only been ‘forever’ so maybe a couple more years before it’s worth looking at it, eh?

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In order for a gyrosight like the K-14 to work properly the pilot needs to continually adjust for range with the range circle on the throttle grip. I don’t see this coming to war thunder lol.

Thinking about it, I also see a usefulness for tank battles, with the upcoming update and modern anti-air systems, most munitions should be intercepted before reaching the ground, adding TALDs would allow for saturating the airspace to hit ground targets.

That would probably be the main use case and as we have seen with ASMs they aren’t a fan of adding weapon systems just for SIM. So weighting the suggestion towards GRB would probably be best

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Would like to warn somebody - there was case of guy banned for using some sort of opentrack software…

Меня забанили в War Thunder за “ЧИТЫ” @HardSim0425

In russian, but still

Was it confirmed to be because of OpenTrack?

(I personally use AITrack and OpenTrack for headtracking in Air Sim)

Wait we can be banned for head tracking?

Maybe.

Using Youtubes caption translate on the video above, it sounds like maybe its not OpenTrack or the like that is against the rules but rather them tripping something with the anti-cheat with it passing data to the game?

@Schindibee @Stona_WT

Would be good if possible to get some confirmation that software like AiTrack and OpenTrack or any other software used in relation to headtracking/VR within gamemodes like ASB are against the rules or not.

well
author of that video used AITrack with some another program(not opentrack from what i understood)
hardsim(another guy) used TrackIr

Hmm… Defiently need a confirmation its all okay to use then.

I would assume so, seeing that there’s even head tracking related controls in the setup:

grafik

Also, all VR headsets rely on headtracking solutions. But, AntiCheat can always stumble over such software, even if it’s not trigger any response usually. AC for example block my VR software from starting maybe one out of 20 client starts.

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Account of that player was banned for playing with cheats. Headtracking software is allowed and will not result in getting banned - at worst anticheat might prevent 3rd party library from loading of which you will be notified at the game launch. If that is the case you may report such issues on CBR or directly to support.

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well, theres trouble - a lot of reports created, part of them not answered, another part is with just standart answer like “forwarded to devolopers”.
That is quite important problem - that is like banning mouse or keyboard and still not fixed.

But thanks for answer!

Well, if I’m not wrong, you can send a PM to a technical moderator and ask them. Though I’d recommend not to bomb them :P
https://forum.warthunder.com/g/Technical%20Moderators

Thank you.

The response is greatly appreciated and a giant relief