In order for a gyrosight like the K-14 to work properly the pilot needs to continually adjust for range with the range circle on the throttle grip. I don’t see this coming to war thunder lol.
Thinking about it, I also see a usefulness for tank battles, with the upcoming update and modern anti-air systems, most munitions should be intercepted before reaching the ground, adding TALDs would allow for saturating the airspace to hit ground targets.
That would probably be the main use case and as we have seen with ASMs they aren’t a fan of adding weapon systems just for SIM. So weighting the suggestion towards GRB would probably be best
Would like to warn somebody - there was case of guy banned for using some sort of opentrack software…
Меня забанили в War Thunder за “ЧИТЫ” @HardSim0425
In russian, but still
Was it confirmed to be because of OpenTrack?
(I personally use AITrack and OpenTrack for headtracking in Air Sim)
Wait we can be banned for head tracking?
Maybe.
Using Youtubes caption translate on the video above, it sounds like maybe its not OpenTrack or the like that is against the rules but rather them tripping something with the anti-cheat with it passing data to the game?
Would be good if possible to get some confirmation that software like AiTrack and OpenTrack or any other software used in relation to headtracking/VR within gamemodes like ASB are against the rules or not.
well
author of that video used AITrack with some another program(not opentrack from what i understood)
hardsim(another guy) used TrackIr
Hmm… Defiently need a confirmation its all okay to use then.
I would assume so, seeing that there’s even head tracking related controls in the setup:
Also, all VR headsets rely on headtracking solutions. But, AntiCheat can always stumble over such software, even if it’s not trigger any response usually. AC for example block my VR software from starting maybe one out of 20 client starts.
Account of that player was banned for playing with cheats. Headtracking software is allowed and will not result in getting banned - at worst anticheat might prevent 3rd party library from loading of which you will be notified at the game launch. If that is the case you may report such issues on CBR or directly to support.
well, theres trouble - a lot of reports created, part of them not answered, another part is with just standart answer like “forwarded to devolopers”.
That is quite important problem - that is like banning mouse or keyboard and still not fixed.
But thanks for answer!
Well, if I’m not wrong, you can send a PM to a technical moderator and ask them. Though I’d recommend not to bomb them :P
https://forum.warthunder.com/g/Technical%20Moderators
Thank you.
The response is greatly appreciated and a giant relief
Worth a try, please support if you can
I don’t know if it will help but it’s worth a try.
Is there any guide or resource with detailed information about enemy AI units in different maps/different tiers? For example:
- Overall nationality of enemy AI aircraft (German/Soviet/British)
- Specific aircraft model of different types of AI aircraft (airfield defense aircraft, attackers, bombers, escorts, surveillance)
- Performance of such aircraft (like top speed)
- Spawn altitudes of aircraft
- Models of vehicles in map arrow ground battles for both offensive and defensive battles (tanks, light vehilces, AT guns, SPAA) and for convoys.
*Ship models
It would be incredible useful and help avoid situations where your plane lacks the performance to catch up to certain bots or to avoid ID errors with them (e.g. on maps where blue team faces Western/NATO bots and red team faces Soviet bots, for example).
Started my first match today to grind the event. Some F-15E players just wouldn’t let anyone else get a kill, they’d rather bail out than let you have it, while spamming AIM-120s every chance they got to score one for themselves. Super frustrating.
Man, if the “J-out gives the nearby player the kill” thing actually worked, that’d be nice.
Unfortunately I don’t think it exists (at least not to my knowledge). However, it could be very interesting to make a spreadsheet/document with this information. If I have a little time in the coming weeks, I might look into it.
Unfortunately, this data will not necessarily be very useful, as the aircraft flight models are greatly simplified, which causes situations where B-57s or Il-28s go at more than Mach 1 or bots end up at several kilometers of altitude.
Or if they fly intentionally into the ground rather than getting killed, the closest opponent should get a maneuver kill.
Same goes for crashing while fighting the enemy, after all for some jets like the F-84F that’s often the only way they can get kills.
Did get a maneuver kill against a Lightning in an F-84F yesterday…after trashing 2 Sidewinders launched at me and surviving for 5 minutes after 2 Starfighters, one Jaguar and that aforementioned Lightning tried to kill me. Got an Assist on the Jag…helping out our Mig-21S.
@Mathll And let’s not forget the infamous Supersonic F-86 and the Supersonic Harrier.
@sigma_zero-psn Well if you are german in 7.0-8.0 or 7.3-8.3 and the enemy AI is british, good luck making any intercepts. The Canberras are very, very hard to intercept speed-wise, even for fully Spaded 262s including the C-1 and C-2, and the Swifts? Straight up impossible, even for the german Sea Hawk.
The Me-163 could technically, maybe do it, but it hasn’t got the range.
Also AI AA in both tiers and the 9.0-1.0 range often outmatches the weaponry available to kill it.