Air Simulator Battles - General Discussion / Support HUB

It would be interesting, perhaps if we had SAMs that targetted munitions (perhaps as a counter for cruise missiles) then theyd be handy for that.

As for aircraft, its tricky. 12.0-13.0 theyd be moderately useful for that, but at 14.0 a lot of things have NCTR, so im not sure how effective they would be.

But regardless of that, I dont think there is such a thing as too many loadout options, even the most niche addition should be added, worse case scenario, it stis rarely used

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I have a quick question. I’m 99.999% sure they don’t, but just to make it 100%, gyro gunsights in the game don’t work, right? Not even those connected to radar rangefinder like in the later Sabres. Right?

Correct. Not saying all are broken, but I’ve never seen one work properly. One way or another pretty much every gunsight is broken: simple reflector sights are not the right size; gyro sights don’t predict as they ought to; the radar sights don’t work either.

Some of the more advanced ‘EEGS’ type sights might work.

For the broken ones, it’s only been ‘forever’ so maybe a couple more years before it’s worth looking at it, eh?

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In order for a gyrosight like the K-14 to work properly the pilot needs to continually adjust for range with the range circle on the throttle grip. I don’t see this coming to war thunder lol.

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Thinking about it, I also see a usefulness for tank battles, with the upcoming update and modern anti-air systems, most munitions should be intercepted before reaching the ground, adding TALDs would allow for saturating the airspace to hit ground targets.

That would probably be the main use case and as we have seen with ASMs they aren’t a fan of adding weapon systems just for SIM. So weighting the suggestion towards GRB would probably be best

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Would like to warn somebody - there was case of guy banned for using some sort of opentrack software…

Меня забанили в War Thunder за “ЧИТЫ” @HardSim0425

In russian, but still

Was it confirmed to be because of OpenTrack?

(I personally use AITrack and OpenTrack for headtracking in Air Sim)

Wait we can be banned for head tracking?

Maybe.

Using Youtubes caption translate on the video above, it sounds like maybe its not OpenTrack or the like that is against the rules but rather them tripping something with the anti-cheat with it passing data to the game?

@Schindibee @Stona_WT

Would be good if possible to get some confirmation that software like AiTrack and OpenTrack or any other software used in relation to headtracking/VR within gamemodes like ASB are against the rules or not.

well
author of that video used AITrack with some another program(not opentrack from what i understood)
hardsim(another guy) used TrackIr

Hmm… Defiently need a confirmation its all okay to use then.

I would assume so, seeing that there’s even head tracking related controls in the setup:

grafik

Also, all VR headsets rely on headtracking solutions. But, AntiCheat can always stumble over such software, even if it’s not trigger any response usually. AC for example block my VR software from starting maybe one out of 20 client starts.

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Account of that player was banned for playing with cheats. Headtracking software is allowed and will not result in getting banned - at worst anticheat might prevent 3rd party library from loading of which you will be notified at the game launch. If that is the case you may report such issues on CBR or directly to support.

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well, theres trouble - a lot of reports created, part of them not answered, another part is with just standart answer like “forwarded to devolopers”.
That is quite important problem - that is like banning mouse or keyboard and still not fixed.

But thanks for answer!

Well, if I’m not wrong, you can send a PM to a technical moderator and ask them. Though I’d recommend not to bomb them :P
https://forum.warthunder.com/g/Technical%20Moderators

Thank you.

The response is greatly appreciated and a giant relief

Worth a try, please support if you can

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I don’t know if it will help but it’s worth a try.

[Poll] Improved airfield defenses in simulator mode - Dev Server “Leviathans” / General Discussion - Dev Server - War Thunder — official forum

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Is there any guide or resource with detailed information about enemy AI units in different maps/different tiers? For example:

  • Overall nationality of enemy AI aircraft (German/Soviet/British)
  • Specific aircraft model of different types of AI aircraft (airfield defense aircraft, attackers, bombers, escorts, surveillance)
  • Performance of such aircraft (like top speed)
  • Spawn altitudes of aircraft
  • Models of vehicles in map arrow ground battles for both offensive and defensive battles (tanks, light vehilces, AT guns, SPAA) and for convoys.
    *Ship models

It would be incredible useful and help avoid situations where your plane lacks the performance to catch up to certain bots or to avoid ID errors with them (e.g. on maps where blue team faces Western/NATO bots and red team faces Soviet bots, for example).